going-rogue/erynrl/interface/__init__.py

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# Eryn Wells <eryn@erynwells.me>
'''
The game's graphical user interface
'''
from typing import NoReturn
from tcod import event as tev
from tcod.console import Console
from tcod.context import Context
from .color import HealthBar
from .events import InterfaceEventHandler
from .percentage_bar import PercentageBar
from .window import Window, MapWindow
from ..engine import Engine
from ..geometry import Point, Rect, Size
from ..messages import MessageLog
from ..object import Entity, Hero
class Interface:
'''The game's user interface'''
def __init__(self, size: Size, engine: Engine):
self.engine = engine
self.console = Console(*size.numpy_shape, order='F')
self.map_window = MapWindow(
Rect.from_raw_values(0, 0, size.width, size.height - 5),
engine.map)
self.info_window = InfoWindow(
Rect.from_raw_values(0, size.height - 5, 28, 5))
self.message_window = MessageLogWindow(
Rect.from_raw_values(28, size.height - 5, size.width - 28, 5),
engine.message_log)
self.event_handler = InterfaceEventHandler(self)
def update(self):
'''Update game state that the interface needs to render'''
self.info_window.turn_count = self.engine.current_turn
hero = self.engine.hero
self.info_window.update_hero(hero)
self.map_window.update_drawable_map_bounds(hero)
sorted_entities = sorted(self.engine.entities, key=lambda e: e.render_order.value)
self.map_window.entities = sorted_entities
def draw(self):
'''Draw the UI to the console'''
self.map_window.draw(self.console)
self.info_window.draw(self.console)
self.message_window.draw(self.console)
def run_event_loop(self, context: Context) -> NoReturn:
'''Run the event loop forever. This method never returns.'''
while True:
self.update()
self.console.clear()
self.draw()
context.present(self.console)
for event in tev.wait():
did_handle = self.event_handler.dispatch(event)
if did_handle:
continue
action = self.engine.event_handler.dispatch(event)
if not action:
# The engine didn't handle the event, so just drop it.
continue
self.engine.process_input_action(action)
class InfoWindow(Window):
'''A window that displays information about the player'''
def __init__(self, bounds: Rect):
super().__init__(bounds, framed=True)
self.turn_count: int = 0
drawable_area = self.drawable_bounds
self.hit_points_bar = PercentageBar(
position=Point(drawable_area.min_x + 6, drawable_area.min_y),
width=20,
colors=list(HealthBar.bar_colors()))
def update_hero(self, hero: Hero):
'''Update internal state for the hero'''
assert hero.fighter
fighter = hero.fighter
hp, max_hp = fighter.hit_points, fighter.maximum_hit_points
self.hit_points_bar.percent_filled = hp / max_hp
def draw(self, console):
super().draw(console)
drawable_bounds = self.drawable_bounds
console.print(x=drawable_bounds.min_x + 2, y=drawable_bounds.min_y, string='HP:')
self.hit_points_bar.render_to_console(console)
if self.turn_count:
console.print(x=drawable_bounds.min_x, y=drawable_bounds.min_y + 1, string=f'Turn: {self.turn_count}')
class MessageLogWindow(Window):
'''A window that displays a list of messages'''
def __init__(self, bounds: Rect, message_log: MessageLog):
super().__init__(bounds, framed=True)
self.message_log = message_log
def draw(self, console):
super().draw(console)
self.message_log.render_to_console(console, self.drawable_bounds)