going-rogue/roguebasin/actions.py

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#!/usr/bin/env python3
# Eryn Wells <eryn@erynwells.me>
import logging
from .engine import Engine
from .geometry import Vector
from .object import Entity
LOG = logging.getLogger('events')
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class Action:
def perform(self, engine: Engine, entity: Entity) -> None:
'''
Perform this action. This is an abstract method that all subclasses
should implement.
'''
raise NotImplementedError()
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class ExitAction(Action):
def perform(self, engine: Engine, entity: Entity) -> None:
raise SystemExit()
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class RegenerateRoomsAction(Action):
def perform(self, engine: Engine, entity: Entity) -> None:
...
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class MovePlayerAction(Action):
class Direction:
North = Vector(0, -1)
NorthEast = Vector(1, -1)
East = Vector(1, 0)
SouthEast = Vector(1, 1)
South = Vector(0, 1)
SouthWest = Vector(-1, 1)
West = Vector(-1, 0)
NorthWest = Vector(-1, -1)
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def __init__(self, direction: Direction):
self.direction = direction
def perform(self, engine: Engine, entity: Entity) -> None:
new_player_position = entity.position + self.direction
position_is_in_bounds = self.map.tile_is_in_bounds(new_player_position)
position_is_walkable = self.map.tile_is_walkable(new_player_position)
overlaps_an_entity = any(new_player_position.x == obj.x and new_player_position.y == obj.y for obj in engine.entities)
LOG.debug(f'Attempting to move player to {new_player_position} (in_bounds:{position_is_in_bounds} walkable:{position_is_walkable} overlaps:{overlaps_an_entity})')
if position_is_in_bounds and position_is_walkable and not overlaps_an_entity:
self.player.move_to(new_player_position)