Add a map shroud over tiles and compute field of view based on player position!!!
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25aa5506c8
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3 changed files with 51 additions and 7 deletions
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@ -20,11 +20,26 @@ tile_datatype = np.dtype([
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('transparent', np.bool),
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# A graphic struct (as above) defining the look of this tile when it's not visible
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('dark', graphic_datatype),
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# A graphic struct (as above) defining the look of this tile when it's visible
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('light', graphic_datatype),
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])
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def tile(*, walkable: int, transparent: int, dark: Tuple[int, Tuple[int, int, int], Tuple[int, int ,int]]) -> np.ndarray:
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return np.array((walkable, transparent, dark), dtype=tile_datatype)
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def tile(*,
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walkable: int,
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transparent: int,
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dark: Tuple[int, Tuple[int, int, int], Tuple[int, int ,int]],
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light: Tuple[int, Tuple[int, int, int], Tuple[int, int ,int]]) -> np.ndarray:
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return np.array((walkable, transparent, dark, light), dtype=tile_datatype)
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Empty = tile(walkable=False, transparent=False, dark=(ord(' '), (255, 255, 255), (0, 0, 0)))
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Floor = tile(walkable=True, transparent=True, dark=(ord(' '), (255, 255, 255), (50, 50, 150)))
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Wall = tile(walkable=False, transparent=False, dark=(ord(' '), (255, 255, 255), (0, 0, 150)))
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# An overlay color for tiles that are not visible and have not been explored
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Shroud = np.array((ord(' '), (255, 255, 255), (0, 0, 0)), dtype=graphic_datatype)
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Empty = tile(walkable=False, transparent=False,
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dark=(ord(' '), (255, 255, 255), (0, 0, 0)),
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light=(ord(' '), (255, 255, 255), (0, 0, 0)))
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Floor = tile(walkable=True, transparent=True,
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dark=(ord('·'), (80, 80, 100), (50, 50, 50)),
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light=(ord('·'), (100, 100, 120), (80, 80, 100)))
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Wall = tile(walkable=False, transparent=False,
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dark=(ord(' '), (255, 255, 255), (0, 0, 150)),
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light=(ord(' '), (255, 255, 255), (50, 50, 200)))
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