Place NPCs randomly in a generated room
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2 changed files with 10 additions and 2 deletions
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@ -33,8 +33,8 @@ class Engine:
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self.player = Entity('@', position=player_start_position, fg=tcod.white)
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self.entities: AbstractSet[Entity] = {self.player}
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for _ in range(self.rng.randint(1, 15)):
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position = Point(self.rng.randint(0, map_size.width), self.rng.randint(0, map_size.height))
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for _ in range(self.rng.randint(5, 15)):
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position = self.map.random_walkable_position()
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self.entities.add(Entity('@', position=position, fg=tcod.yellow))
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def handle_event(self, event: tcod.event.Event):
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