Do pathfinding from the hero to the mouse point

It works finally! And uses A*!
This commit is contained in:
Eryn Wells 2023-03-07 22:18:31 -08:00
parent a8bbc47668
commit 2d82d9834f
4 changed files with 42 additions and 35 deletions

View file

@ -111,16 +111,13 @@ class Map:
for pt in points:
self.highlighted[pt.x, pt.y] = True
def print_to_console(self, console: tcod.Console, bounds: Rect) -> None:
'''Render the map to the console.'''
size = self.size
# If a tile is in the visible array, draw it with the "light" color. If it's not, but it's in the explored
# array, draw it with the "dark" color. Otherwise, draw it as Empty.
console.tiles_rgb[0:size.width, 0:size.height] = np.select(
condlist=[self.highlighted, self.visible, self.explored],
choicelist=[self.tiles['highlighted'], self.tiles['light'], self.tiles['dark']],
default=Shroud)
def find_walkable_path_from_point_to_point(self, point_a: Point, point_b: Point) -> Iterable[Point]:
'''
Find a path between point A and point B using tcod's A* implementation.
'''
a_star = tcod.path.AStar(self.tiles['walkable'])
path = a_star.get_path(point_a.x, point_a.y, point_b.x, point_b.y)
return map(lambda t: Point(t[0], t[1]), path)
def __str__(self):
string = ''