From 367b284d31f776848ac24d5c763f8a28e96a86f8 Mon Sep 17 00:00:00 2001 From: Eryn Wells Date: Wed, 27 Apr 2022 13:53:42 -0700 Subject: [PATCH] Add a map with tiles that can block player movement --- roguebasin/__main__.py | 1 + roguebasin/main.py | 35 ++++++++++++++++++++++++++++++----- roguebasin/object.py | 16 ++++++++++++---- roguebasin/tile.py | 19 +++++++++++++++++++ 4 files changed, 62 insertions(+), 9 deletions(-) create mode 100644 roguebasin/tile.py diff --git a/roguebasin/__main__.py b/roguebasin/__main__.py index 40173fb..53aff78 100644 --- a/roguebasin/__main__.py +++ b/roguebasin/__main__.py @@ -3,6 +3,7 @@ from . import object from . import main +from . import tile if __name__ == '__main__': import sys diff --git a/roguebasin/main.py b/roguebasin/main.py index d9c85e3..a16775c 100644 --- a/roguebasin/main.py +++ b/roguebasin/main.py @@ -11,12 +11,15 @@ import os.path import random import tcod from .object import Object +from .tile import Tile -CONSOLE_WIDTH, CONSOLE_HEIGHT = 50, 50 +CONSOLE_WIDTH, CONSOLE_HEIGHT = 80, 50 FONT = 'terminal16x16_gs_ro.png' LOG = logging.getLogger('roguebasin') +MAP_WIDTH, MAP_HEIGHT = 80, 45 + PLAYER = Object('@', x=CONSOLE_WIDTH // 2, y=CONSOLE_HEIGHT // 2) NPC = Object('@', color=tcod.yellow, x=random.randint(0, CONSOLE_WIDTH), y=random.randint(0, CONSOLE_HEIGHT)) @@ -67,12 +70,26 @@ def main(argv): tileset = tcod.tileset.load_tilesheet(font, 16, 16, tcod.tileset.CHARMAP_CP437) console = tcod.Console(CONSOLE_WIDTH, CONSOLE_HEIGHT, order='F') + level = [[Tile(False) for y in range(MAP_HEIGHT)] for x in range(MAP_WIDTH)] + level[30][22].blocks_movement = True + level[30][22].blocks_sight = True + level[45][22].blocks_movement = True + level[45][22].blocks_sight = True + objects = [PLAYER, NPC] with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context: while True: console.clear() + for x in range(MAP_WIDTH): + for y in range(MAP_HEIGHT): + blocked = level[x][y].blocks_movement + if blocked: + console.print(x, y, '#', fg=Tile.Color.WALL) + else: + console.print(x, y, '.', fg=Tile.Color.GROUND) + for obj in objects: obj.print(console) @@ -87,16 +104,24 @@ def main(argv): raise SystemExit() elif isinstance(event, tcod.event.KeyDown): sym = event.sym + new_position_x, new_position_y = PLAYER.x, PLAYER.y if sym == tcod.event.KeySym.h: - PLAYER.x = max([0, PLAYER.x - 1]) + new_position_x = max([0, PLAYER.x - 1]) elif sym == tcod.event.KeySym.j: - PLAYER.y = min([CONSOLE_HEIGHT - 1, PLAYER.y + 1]) + new_position_y = min([CONSOLE_HEIGHT - 1, PLAYER.y + 1]) elif sym == tcod.event.KeySym.k: - PLAYER.y = max([0, PLAYER.y - 1]) + new_position_y = max([0, PLAYER.y - 1]) elif sym == tcod.event.KeySym.l: - PLAYER.x = min([CONSOLE_WIDTH - 1, PLAYER.x + 1]) + new_position_x = min([CONSOLE_WIDTH - 1, PLAYER.x + 1]) else: handled = False + + if handled: + can_move_to_level_position = not level[new_position_x][new_position_y].blocks_movement + overlaps_an_object = any(new_position_x == obj.x and new_position_y == obj.y for obj in objects) + if can_move_to_level_position and not overlaps_an_object: + LOG.debug(f'Moving player to ({new_position_x}, {new_position_y}); can_move:{can_move_to_level_position} overlaps:{overlaps_an_object}') + PLAYER.move_to(new_position_x, new_position_y) else: handled = False diff --git a/roguebasin/object.py b/roguebasin/object.py index 120cd20..a748939 100644 --- a/roguebasin/object.py +++ b/roguebasin/object.py @@ -4,11 +4,9 @@ import tcod class Object: - ''' - A drawable object with a symbol and (x, y) position. - ''' + '''A drawable object with a symbol and (x, y) position.''' - def __init__(self, symbol, color=(255, 255, 255), x=0, y=0): + def __init__(self, symbol: str, color: tcod.Color = (255, 255, 255), x: int = 0, y: int = 0): self.__x = int(x) self.__y = int(y) self.__color = color @@ -30,5 +28,15 @@ class Object: def y(self, value): self.__y = int(value) + def move(self, dx: int, dy: int): + '''Move this object by (dx, dy).''' + self.__x += dx + self.__y += dy + + def move_to(self, x: int, y: int) -> None: + '''Move this object directly to the given position.''' + self.__x = x + self.__y = y + def print(self, console: tcod.Console) -> None: console.print(x=self.__x, y=self.__y, string=self.__symbol, fg=self.__color) diff --git a/roguebasin/tile.py b/roguebasin/tile.py new file mode 100644 index 0000000..7235b1a --- /dev/null +++ b/roguebasin/tile.py @@ -0,0 +1,19 @@ +#!/usr/bin/env python3 +# Eryn Wells + +import tcod +from typing import Optional + +class Tile: + class Color: + WALL = tcod.Color(255, 255, 255) + GROUND = tcod.Color(33, 33, 33) + + def __init__(self, blocks_movement: bool, blocks_sight: Optional[bool] = None): + self.blocks_movement = blocks_movement + + # If blocks_sight isn't explicitly given, tiles that block movement also block sight. + if blocks_sight is None: + self.blocks_sight = blocks_movement + else: + self.blocks_sight = blocks_sight \ No newline at end of file