When the Hero dies, swap MainGameEventHandler for GameOverEventHandler

This commit is contained in:
Eryn Wells 2022-05-14 23:43:38 -07:00
parent e5b3cbd2cd
commit 388754e5dd
2 changed files with 14 additions and 3 deletions

View file

@ -221,8 +221,7 @@ class DieAction(Action):
'''Kill an Actor'''
def perform(self, engine: 'Engine') -> ActionResult:
log.ACTIONS.debug('%s dies', self.actor)
engine.entities.remove(self.actor)
engine.kill_actor(self.actor)
if self.actor.yields_corpse_on_death:
log.ACTIONS.debug('%s leaves a corpse behind', self.actor)