When the Hero dies, swap MainGameEventHandler for GameOverEventHandler
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2 changed files with 14 additions and 3 deletions
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@ -221,8 +221,7 @@ class DieAction(Action):
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'''Kill an Actor'''
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def perform(self, engine: 'Engine') -> ActionResult:
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log.ACTIONS.debug('%s dies', self.actor)
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engine.entities.remove(self.actor)
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engine.kill_actor(self.actor)
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if self.actor.yields_corpse_on_death:
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log.ACTIONS.debug('%s leaves a corpse behind', self.actor)
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