Implement passive healing

This commit is contained in:
Eryn Wells 2022-05-15 16:19:03 -07:00
parent ccd2e04d0e
commit 4e585a2650
3 changed files with 43 additions and 2 deletions

View file

@ -220,6 +220,12 @@ class WaitAction(Action):
def perform(self, engine: 'Engine') -> ActionResult:
log.ACTIONS.debug('%s is waiting a turn', self.actor)
if self.actor == engine.hero:
should_recover_hit_points = self.actor.fighter.passively_recover_hit_points()
if should_recover_hit_points:
return ActionResult(self, alternate=HealAction(self.actor, 1))
return self.success()
class DieAction(Action):
@ -250,3 +256,20 @@ class DropItemAction(Action):
def perform(self, engine: 'Engine') -> ActionResult:
engine.entities.add(self.item)
return self.success()
class HealAction(Action):
'''Heal a target actor some number of hit points'''
def __init__(self, actor: 'Actor', hit_points_to_recover: int):
super().__init__(actor)
self.hit_points_to_recover = hit_points_to_recover
def perform(self, engine: 'Engine') -> ActionResult:
fighter = self.actor.fighter
if not fighter:
log.ACTIONS.error('Attempted to heal %s but it has no hit points', self.actor)
return self.failure()
fighter.hit_points += self.hit_points_to_recover
return self.success()