Implement passive healing
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3 changed files with 43 additions and 2 deletions
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@ -1,8 +1,9 @@
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# Eryn Wells <eryn@erynwells.me>
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import random
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from typing import Optional
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# pylint: disable=too-few-public-methods
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class Component:
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'''A base, abstract Component that implement some aspect of an Entity's behavior.'''
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@ -29,6 +30,9 @@ class Fighter(Component):
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self.attack_power = attack_power
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self.defense = defense
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self.turns_since_last_heal = 0
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self.turn_for_next_passive_heal = random.randint(3, 7)
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@property
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def hit_points(self) -> int:
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'''Number of hit points remaining. When a Fighter reaches 0 hit points, they die.'''
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@ -42,3 +46,17 @@ class Fighter(Component):
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def is_dead(self) -> bool:
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'''True if the Fighter has died, i.e. reached 0 hit points'''
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return self.__hit_points == 0
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def passively_recover_hit_points(self) -> bool:
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'''Check the passive healing clock to see if this fighter should recover hit points. If not, increment the
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counter.'''
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if self.hit_points == self.maximum_hit_points:
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self.turns_since_last_heal = 0
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if self.turns_since_last_heal < self.turn_for_next_passive_heal:
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self.turns_since_last_heal += 1
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return False
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self.turns_since_last_heal = 0
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self.turn_for_next_passive_heal = random.randint(3, 7)
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return True
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