diff --git a/roguebasin/main.py b/roguebasin/main.py index a16775c..3bd7b8d 100644 --- a/roguebasin/main.py +++ b/roguebasin/main.py @@ -10,8 +10,11 @@ import logging import os.path import random import tcod +from .events import EventHandler, ExitAction, MovePlayerAction, RegenerateRoomsAction +from .geometry import Point, Rect, Size, Vector from .object import Object from .tile import Tile +from typing import List CONSOLE_WIDTH, CONSOLE_HEIGHT = 80, 50 FONT = 'terminal16x16_gs_ro.png' @@ -78,8 +81,14 @@ def main(argv): objects = [PLAYER, NPC] + event_handler = EventHandler() + with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context: while True: + # + # Draw + # + console.clear() for x in range(MAP_WIDTH): @@ -95,35 +104,24 @@ def main(argv): context.present(console) + # + # Handle Events + # + for event in tcod.event.wait(): - # Sets tile coordinates for mouse events. - context.convert_event(event) + action = event_handler.dispatch(event) - handled = True - if isinstance(event, tcod.event.Quit): + if not action: + continue + + if isinstance(action, MovePlayerAction): + new_player_position = Point(max(0, min(CONSOLE_WIDTH, PLAYER.x + action.direction[0])), + max(0, min(CONSOLE_HEIGHT, PLAYER.y + action.direction[1]))) + can_move_to_level_position = not level[new_player_position.x][new_player_position.y].blocks_movement + overlaps_an_object = any(new_player_position.x == obj.x and new_player_position.y == obj.y for obj in objects) + if can_move_to_level_position and not overlaps_an_object: + LOG.debug(f'Moving player to {new_player_position}; can_move:{can_move_to_level_position} overlaps:{overlaps_an_object}') + PLAYER.move_to(new_player_position) + + if isinstance(action, ExitAction): raise SystemExit() - elif isinstance(event, tcod.event.KeyDown): - sym = event.sym - new_position_x, new_position_y = PLAYER.x, PLAYER.y - if sym == tcod.event.KeySym.h: - new_position_x = max([0, PLAYER.x - 1]) - elif sym == tcod.event.KeySym.j: - new_position_y = min([CONSOLE_HEIGHT - 1, PLAYER.y + 1]) - elif sym == tcod.event.KeySym.k: - new_position_y = max([0, PLAYER.y - 1]) - elif sym == tcod.event.KeySym.l: - new_position_x = min([CONSOLE_WIDTH - 1, PLAYER.x + 1]) - else: - handled = False - - if handled: - can_move_to_level_position = not level[new_position_x][new_position_y].blocks_movement - overlaps_an_object = any(new_position_x == obj.x and new_position_y == obj.y for obj in objects) - if can_move_to_level_position and not overlaps_an_object: - LOG.debug(f'Moving player to ({new_position_x}, {new_position_y}); can_move:{can_move_to_level_position} overlaps:{overlaps_an_object}') - PLAYER.move_to(new_position_x, new_position_y) - else: - handled = False - - if not handled: - LOG.info(f'Unhandled event: {event}')