Render the MessageLog and clean up the interface (lots of math errors here)
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1 changed files with 12 additions and 5 deletions
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@ -13,10 +13,11 @@ from . import monsters
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from .actions import Action, ActionResult
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from .ai import HostileEnemy
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from .events import GameOverEventHandler, MainGameEventHandler
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from .geometry import Point, Size
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from .geometry import Point, Rect, Size
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from .interface.bar import Bar
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from .interface import color
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from .map import Map
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from .messages import MessageLog
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from .object import Actor, Entity, Hero, Monster
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if TYPE_CHECKING:
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@ -54,6 +55,7 @@ class Engine:
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self.rng = tcod.random.Random()
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self.map = Map(configuration.map_size)
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self.message_log = MessageLog()
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self.event_handler: 'EventHandler' = MainGameEventHandler(self)
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@ -83,19 +85,24 @@ class Engine:
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self.update_field_of_view()
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# Interface elements
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self.hit_points_bar = Bar(position=Point(4, 47), width=20)
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self.hit_points_bar = Bar(position=Point(4, 45), width=20)
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self.message_log.add_message('Greetings adventurer!', fg=(127, 127, 255), stack=False)
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def print_to_console(self, console):
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'''Print the whole game to the given console.'''
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self.map.print_to_console(console)
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console.print(x=1, y=47, string='HP:')
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console.print(x=1, y=45, string='HP:')
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hp, max_hp = self.hero.fighter.hit_points, self.hero.fighter.maximum_hit_points
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self.hit_points_bar.percent_filled = hp / max_hp
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self.hit_points_bar.render_to_console(console)
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console.print(x=6, y=47, string=f'{hp}/{max_hp}', fg=color.WHITE)
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console.print(x=6, y=45, string=f'{hp}/{max_hp}', fg=color.WHITE)
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console.print(x=1, y=48, string=f'Turn: {self.current_turn}')
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console.print(x=1, y=46, string=f'Turn: {self.current_turn}')
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messages_rect = Rect(Point(x=27, y=45), Size(width=40, height=5))
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self.message_log.render_to_console(console, messages_rect)
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for ent in sorted(self.entities, key=lambda e: e.render_order.value):
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# Only print entities that are in the field of view
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