Add Action.success() and Action.failure() helper methods to produce results for straight success and failure

This commit is contained in:
Eryn Wells 2022-05-08 23:34:09 -07:00
parent 46e1a42060
commit 7653df1e3f

View file

@ -91,6 +91,14 @@ class Action:
'''
raise NotImplementedError()
def failure(self) -> ActionResult:
'''Create an ActionResult indicating failure with no follow-up'''
return ActionResult(self, success=False)
def success(self) -> ActionResult:
'''Create an ActionResult indicating success with no follow-up'''
return ActionResult(self, success=True)
def __repr__(self):
return f'{self.__class__.__name__}({self.entity!r})'
@ -150,7 +158,7 @@ class BumpAction(MoveAction):
entity_occupying_position)
if not position_is_in_bounds or not position_is_walkable:
return ActionResult(self, success=False)
return self.failure()
if entity_occupying_position:
return ActionResult(self, alternate=MeleeAction(self.entity, self.direction, entity_occupying_position))
@ -167,7 +175,7 @@ class WalkAction(MoveAction):
LOG.info('Moving %s to %s', self.entity, new_position)
self.entity.position = new_position
return ActionResult(self, success=True)
return self.success()
class MeleeAction(MoveAction):
'''Perform a melee attack on another entity'''
@ -178,11 +186,11 @@ class MeleeAction(MoveAction):
def perform(self, engine: 'Engine') -> ActionResult:
LOG.info('Attack! %s', self.target)
return ActionResult(self, success=True)
return self.success()
class WaitAction(Action):
'''Wait a turn'''
def perform(self, engine: 'Engine') -> ActionResult:
LOG.info('%s is waiting a turn', self.entity)
return ActionResult(self, success=True)
return self.success()