Fix accidentally breaking QuitAction
When I added some type safety to Engine.process_input_action, I just dropped any action without an actor.
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@ -126,7 +126,7 @@ class Engine:
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'''Process an Action from player input'''
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'''Process an Action from player input'''
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if not isinstance(action, ActionWithActor):
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if not isinstance(action, ActionWithActor):
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log.ACTIONS_TREE.error('Attempted to process input action with no actor')
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action.perform(self)
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return
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return
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log.ACTIONS_TREE.info('Processing Hero Actions')
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log.ACTIONS_TREE.info('Processing Hero Actions')
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