Add CellularAtomataMapGenerator

First pass at a cellular atomata map generator.

Add map.grid and a make_grid function to make it easier to make
numpy arrays for Map purposes.

Add ca.py to test the generator.
This commit is contained in:
Eryn Wells 2023-02-20 18:02:01 -08:00
parent be7198b16d
commit a542bb956a
3 changed files with 174 additions and 0 deletions

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# Eryn Wells <eryn@erynwells.me>
import random
from dataclasses import dataclass
from typing import Optional
import numpy as np
from ... import log
from ...geometry import Point, Rect
from ..grid import make_grid
from ..tile import Floor, Wall
class CellularAtomataMapGenerator:
'''
A map generator that utilizes a cellular atomaton to place floors and walls.
'''
@dataclass
class Configuration:
'''
Configuration of a cellular atomaton map generator.
### Attributes
`fill_percentage` : `float`
The percentage of tiles to fill with Floor when the map is seeded.
`number_of_rounds` : `int`
The number of rounds to run the atomaton. 5 is a good default. More
rounds results in smoother output; fewer rounds results in more
jagged, random output.
'''
fill_percentage: float = 0.5
number_of_rounds: int = 5
def __init__(self, bounds: Rect, config: Optional[Configuration] = None):
'''
Initializer
### Parameters
`bounds` : `Rect`
A rectangle representing the bounds of the cellular atomaton
`config` : `Optional[Configuration]`
A configuration object specifying parameters for the atomaton. If
None, the instance will use a default configuration.
'''
self.bounds = bounds
self.configuration = config if config else CellularAtomataMapGenerator.Configuration()
self.tiles = make_grid(bounds.size)
def generate(self):
'''
Run the cellular atomaton on a grid of `self.bounds.size` shape.
First fill the grid with random Floor and Wall tiles according to
`self.configuration.fill_percentage`, then run the simulation for
`self.configuration.number_of_rounds` rounds.
'''
self._fill()
self._run_atomaton()
def _fill(self):
fill_percentage = self.configuration.fill_percentage
for y, x in np.ndindex(self.tiles.shape):
self.tiles[x, y] = Floor if random.random() < fill_percentage else Wall
def _run_atomaton(self):
alternate_tiles = make_grid(self.bounds.size)
number_of_rounds = self.configuration.number_of_rounds
if number_of_rounds < 1:
raise ValueError('Refusing to run cellular atomaton for less than 1 round')
log.MAP_CELL_ATOM.info(
'Running cellular atomaton over %s for %d round%s',
self.bounds,
number_of_rounds,
'' if number_of_rounds == 1 else 's')
for i in range(number_of_rounds):
if i % 2 == 0:
from_tiles = self.tiles
to_tiles = alternate_tiles
else:
from_tiles = alternate_tiles
to_tiles = self.tiles
self._do_round(from_tiles, to_tiles)
# If we ended on a round where alternate_tiles was the "to" tile grid
# above, save it back to self.tiles.
if number_of_rounds % 2 == 0:
self.tiles = alternate_tiles
def _do_round(self, from_tiles: np.ndarray, to_tiles: np.ndarray):
for y, x in np.ndindex(from_tiles.shape):
pt = Point(x, y)
# Start with 1 because the point is its own neighbor
number_of_neighbors = 1
for neighbor in pt.neighbors:
if neighbor not in self.bounds:
continue
if from_tiles[neighbor.x, neighbor.y] == Floor:
number_of_neighbors += 1
tile_is_alive = from_tiles[pt.x, pt.y] == Floor
if tile_is_alive and number_of_neighbors >= 5:
# Survival
to_tiles[pt.x, pt.y] = Floor
elif not tile_is_alive and number_of_neighbors >= 5:
# Birth
to_tiles[pt.x, pt.y] = Floor
else:
to_tiles[pt.x, pt.y] = Wall
def __str__(self):
return '\n'.join(''.join(chr(i['light']['ch']) for i in row) for row in self.tiles)

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erynrl/map/grid.py Normal file
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# Eryn Wells <eryn@erynwells.me>
import numpy as np
from .tile import Empty
from ..geometry import Size
def make_grid(size: Size):
return np.full(size.numpy_shape, fill_value=Empty, order='F')