Move all interface Windows to their own modules in interface.window

This commit is contained in:
Eryn Wells 2023-03-07 21:44:01 -08:00
parent 1e678ff47d
commit a8bbc47668
5 changed files with 160 additions and 133 deletions

View file

@ -10,14 +10,12 @@ from tcod import event as tev
from tcod.console import Console
from tcod.context import Context
from .color import HealthBar
from .events import InterfaceEventHandler
from .percentage_bar import PercentageBar
from .window import Window, MapWindow
from .window.info import InfoWindow
from .window.map import MapWindow
from .window.message_log import MessageLogWindow
from ..engine import Engine
from ..geometry import Point, Rect, Size
from ..messages import MessageLog
from ..object import Entity, Hero
from ..geometry import Rect, Size
class Interface:
@ -76,49 +74,3 @@ class Interface:
continue
self.engine.process_input_action(action)
class InfoWindow(Window):
'''A window that displays information about the player'''
def __init__(self, bounds: Rect):
super().__init__(bounds, framed=True)
self.turn_count: int = 0
drawable_area = self.drawable_bounds
self.hit_points_bar = PercentageBar(
position=Point(drawable_area.min_x + 6, drawable_area.min_y),
width=20,
colors=list(HealthBar.bar_colors()))
def update_hero(self, hero: Hero):
'''Update internal state for the hero'''
assert hero.fighter
fighter = hero.fighter
hp, max_hp = fighter.hit_points, fighter.maximum_hit_points
self.hit_points_bar.percent_filled = hp / max_hp
def draw(self, console):
super().draw(console)
drawable_bounds = self.drawable_bounds
console.print(x=drawable_bounds.min_x + 2, y=drawable_bounds.min_y, string='HP:')
self.hit_points_bar.render_to_console(console)
if self.turn_count:
console.print(x=drawable_bounds.min_x, y=drawable_bounds.min_y + 1, string=f'Turn: {self.turn_count}')
class MessageLogWindow(Window):
'''A window that displays a list of messages'''
def __init__(self, bounds: Rect, message_log: MessageLog):
super().__init__(bounds, framed=True)
self.message_log = message_log
def draw(self, console):
super().draw(console)
self.message_log.render_to_console(console, self.drawable_bounds)