Move all interface Windows to their own modules in interface.window
This commit is contained in:
parent
1e678ff47d
commit
a8bbc47668
5 changed files with 160 additions and 133 deletions
83
erynrl/interface/window/__init__.py
Normal file
83
erynrl/interface/window/__init__.py
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
# Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
from typing import Optional
|
||||
|
||||
from tcod import event as tev
|
||||
from tcod.console import Console
|
||||
|
||||
from ...geometry import Point, Rect, Vector
|
||||
|
||||
|
||||
class Window:
|
||||
'''A user interface window. It can be framed and it can handle events.'''
|
||||
|
||||
class EventHandler(tev.EventDispatch[bool]):
|
||||
'''
|
||||
Handles events for a Window. Event dispatch methods return True if the event
|
||||
was handled and no further action is needed.
|
||||
'''
|
||||
|
||||
def __init__(self, window: 'Window'):
|
||||
super().__init__()
|
||||
self.window = window
|
||||
|
||||
def mouse_point_for_event(self, event: tev.MouseState) -> Point:
|
||||
'''
|
||||
Return the mouse point in tiles for a window event. Raises a ValueError
|
||||
if the event is not a mouse event.
|
||||
'''
|
||||
if not isinstance(event, tev.MouseState):
|
||||
raise ValueError("Can't get mouse point for non-mouse event")
|
||||
|
||||
return Point(event.tile.x, event.tile.y)
|
||||
|
||||
def ev_keydown(self, event: tev.KeyDown) -> bool:
|
||||
return False
|
||||
|
||||
def ev_keyup(self, event: tev.KeyUp) -> bool:
|
||||
return False
|
||||
|
||||
def ev_mousemotion(self, event: tev.MouseMotion) -> bool:
|
||||
mouse_point = self.mouse_point_for_event(event)
|
||||
|
||||
if mouse_point not in self.window.bounds:
|
||||
return False
|
||||
|
||||
return False
|
||||
|
||||
def __init__(self, bounds: Rect, *, framed: bool = True, event_handler: Optional['EventHandler'] = None):
|
||||
self.bounds = bounds
|
||||
self.is_framed = framed
|
||||
self.event_handler = event_handler or self.__class__.EventHandler(self)
|
||||
|
||||
@property
|
||||
def drawable_bounds(self) -> Rect:
|
||||
'''
|
||||
The bounds of the window that is drawable, inset by its frame if
|
||||
`is_framed` is `True`.
|
||||
'''
|
||||
if self.is_framed:
|
||||
return self.bounds.inset_rect(1, 1, 1, 1)
|
||||
return self.bounds
|
||||
|
||||
def convert_console_point(self, point: Point) -> Optional[Point]:
|
||||
'''
|
||||
Converts a point in console coordinates to window-relative coordinates.
|
||||
If the point is out of bounds of the window, return None.
|
||||
'''
|
||||
converted_point = point - Vector.from_point(self.bounds.origin)
|
||||
return converted_point if converted_point in self.bounds else None
|
||||
|
||||
def draw(self, console: Console):
|
||||
'''Draw the window to the conole'''
|
||||
if self.is_framed:
|
||||
console.draw_frame(
|
||||
self.bounds.origin.x,
|
||||
self.bounds.origin.y,
|
||||
self.bounds.size.width,
|
||||
self.bounds.size.height)
|
||||
|
||||
drawable_bounds = self.drawable_bounds
|
||||
console.draw_rect(drawable_bounds.min_x, drawable_bounds.min_y,
|
||||
drawable_bounds.width, drawable_bounds.height,
|
||||
ord(' '), (255, 255, 255), (0, 0, 0))
|
||||
45
erynrl/interface/window/info.py
Normal file
45
erynrl/interface/window/info.py
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
# Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
'''
|
||||
Declares the InfoWindow.
|
||||
'''
|
||||
|
||||
from . import Window
|
||||
from ..color import HealthBar
|
||||
from ..percentage_bar import PercentageBar
|
||||
from ...geometry import Point, Rect
|
||||
from ...object import Hero
|
||||
|
||||
|
||||
class InfoWindow(Window):
|
||||
'''A window that displays information about the player'''
|
||||
|
||||
def __init__(self, bounds: Rect):
|
||||
super().__init__(bounds, framed=True)
|
||||
|
||||
self.turn_count: int = 0
|
||||
|
||||
drawable_area = self.drawable_bounds
|
||||
self.hit_points_bar = PercentageBar(
|
||||
position=Point(drawable_area.min_x + 6, drawable_area.min_y),
|
||||
width=20,
|
||||
colors=list(HealthBar.bar_colors()))
|
||||
|
||||
def update_hero(self, hero: Hero):
|
||||
'''Update internal state for the hero'''
|
||||
assert hero.fighter
|
||||
|
||||
fighter = hero.fighter
|
||||
hp, max_hp = fighter.hit_points, fighter.maximum_hit_points
|
||||
|
||||
self.hit_points_bar.percent_filled = hp / max_hp
|
||||
|
||||
def draw(self, console):
|
||||
super().draw(console)
|
||||
|
||||
drawable_bounds = self.drawable_bounds
|
||||
console.print(x=drawable_bounds.min_x + 2, y=drawable_bounds.min_y, string='HP:')
|
||||
self.hit_points_bar.render_to_console(console)
|
||||
|
||||
if self.turn_count:
|
||||
console.print(x=drawable_bounds.min_x, y=drawable_bounds.min_y + 1, string=f'Turn: {self.turn_count}')
|
||||
165
erynrl/interface/window/map.py
Normal file
165
erynrl/interface/window/map.py
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
# Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
from typing import List
|
||||
|
||||
import numpy as np
|
||||
import tcod.event as tev
|
||||
from tcod.console import Console
|
||||
|
||||
from . import Window
|
||||
from ... import log
|
||||
from ...geometry import Point, Rect, Size, Vector
|
||||
from ...map import Map
|
||||
from ...object import Entity, Hero
|
||||
|
||||
|
||||
class MapWindow(Window):
|
||||
'''A Window that displays a game map'''
|
||||
|
||||
class EventHandler(Window.EventHandler):
|
||||
'''An event handler for the MapWindow.'''
|
||||
|
||||
def ev_mousemotion(self, event: tev.MouseMotion) -> bool:
|
||||
mouse_point = self.window.convert_console_point(self.mouse_point_for_event(event))
|
||||
if not mouse_point:
|
||||
return False
|
||||
|
||||
# TODO: Convert window point to map point
|
||||
# TODO: Perform a path finding operation from the hero to the mouse point
|
||||
# TODO: Highlight those points on the map
|
||||
|
||||
return False
|
||||
|
||||
# pylint: disable=redefined-builtin
|
||||
def __init__(self, bounds: Rect, map: Map, **kwargs):
|
||||
super().__init__(bounds, **kwargs)
|
||||
self.map = map
|
||||
|
||||
self.drawable_map_bounds = map.bounds
|
||||
self.entities: List[Entity] = []
|
||||
|
||||
self._draw_bounds = self.drawable_bounds
|
||||
|
||||
def update_drawable_map_bounds(self, hero: Hero):
|
||||
'''
|
||||
Figure out what portion of the map is drawable and update
|
||||
`self.drawable_map_bounds`. This method attempts to keep the hero
|
||||
centered in the map viewport, while not overscrolling the map in either
|
||||
direction.
|
||||
'''
|
||||
bounds = self.drawable_bounds
|
||||
map_bounds = self.map.bounds
|
||||
|
||||
viewport_is_wider_than_map = bounds.width > map_bounds.width
|
||||
viewport_is_taller_than_map = bounds.height > map_bounds.height
|
||||
|
||||
if viewport_is_wider_than_map and viewport_is_taller_than_map:
|
||||
# The whole map fits within the window's drawable bounds
|
||||
self.drawable_map_bounds = map_bounds
|
||||
return
|
||||
|
||||
# Attempt to keep the player centered in the viewport.
|
||||
hero_point = hero.position
|
||||
|
||||
if viewport_is_wider_than_map:
|
||||
x = 0
|
||||
else:
|
||||
x = min(max(0, hero_point.x - bounds.mid_x), map_bounds.max_x - bounds.width)
|
||||
|
||||
if viewport_is_taller_than_map:
|
||||
y = 0
|
||||
else:
|
||||
y = min(max(0, hero_point.y - bounds.mid_y), map_bounds.max_y - bounds.height)
|
||||
|
||||
origin = Point(x, y)
|
||||
size = Size(min(bounds.width, map_bounds.width), min(bounds.height, map_bounds.height))
|
||||
|
||||
self.drawable_map_bounds = Rect(origin, size)
|
||||
|
||||
def _update_draw_bounds(self):
|
||||
'''
|
||||
The area where the map should actually be drawn, accounting for the size
|
||||
of the viewport (`drawable_bounds`)and the size of the map (`self.map.bounds`).
|
||||
'''
|
||||
drawable_map_bounds = self.drawable_map_bounds
|
||||
drawable_bounds = self.drawable_bounds
|
||||
|
||||
viewport_is_wider_than_map = drawable_bounds.width >= drawable_map_bounds.width
|
||||
viewport_is_taller_than_map = drawable_bounds.height >= drawable_map_bounds.height
|
||||
|
||||
if viewport_is_wider_than_map:
|
||||
# Center the map horizontally in the viewport
|
||||
origin_x = drawable_bounds.min_x + (drawable_bounds.width - drawable_map_bounds.width) // 2
|
||||
width = drawable_map_bounds.width
|
||||
else:
|
||||
origin_x = drawable_bounds.min_x
|
||||
width = drawable_bounds.width
|
||||
|
||||
if viewport_is_taller_than_map:
|
||||
# Center the map vertically in the viewport
|
||||
origin_y = drawable_bounds.min_y + (drawable_bounds.height - drawable_map_bounds.height) // 2
|
||||
height = drawable_map_bounds.height
|
||||
else:
|
||||
origin_y = drawable_bounds.min_y
|
||||
height = drawable_bounds.height
|
||||
|
||||
self._draw_bounds = Rect(Point(origin_x, origin_y), Size(width, height))
|
||||
|
||||
def draw(self, console: Console):
|
||||
super().draw(console)
|
||||
self._update_draw_bounds()
|
||||
self._draw_map(console)
|
||||
self._draw_entities(console)
|
||||
|
||||
def _draw_map(self, console: Console):
|
||||
drawable_map_bounds = self.drawable_map_bounds
|
||||
drawable_bounds = self.drawable_bounds
|
||||
|
||||
log.UI.info('Drawing map')
|
||||
|
||||
map_slice = np.s_[
|
||||
drawable_map_bounds.min_x: drawable_map_bounds.max_x + 1,
|
||||
drawable_map_bounds.min_y: drawable_map_bounds.max_y + 1]
|
||||
|
||||
console_draw_bounds = self._draw_bounds
|
||||
console_slice = np.s_[
|
||||
console_draw_bounds.min_x: console_draw_bounds.max_x + 1,
|
||||
console_draw_bounds.min_y: console_draw_bounds.max_y + 1]
|
||||
|
||||
log.UI.debug('Map bounds=%s, slice=%s', drawable_map_bounds, map_slice)
|
||||
log.UI.debug('Console bounds=%s, slice=%s', drawable_bounds, console_slice)
|
||||
|
||||
console.tiles_rgb[console_slice] = self.map.composited_tiles[map_slice]
|
||||
|
||||
log.UI.info('Done drawing map')
|
||||
|
||||
def _draw_entities(self, console):
|
||||
map_bounds_vector = Vector.from_point(self.drawable_map_bounds.origin)
|
||||
draw_bounds_vector = Vector.from_point(self._draw_bounds.origin)
|
||||
|
||||
log.UI.info('Drawing entities')
|
||||
|
||||
for ent in self.entities:
|
||||
# Only draw entities that are in the field of view
|
||||
if not self.map.point_is_visible(ent.position):
|
||||
continue
|
||||
|
||||
# Entity positions are relative to the (0, 0) point of the Map. In
|
||||
# order to render them in the correct position in the console, we
|
||||
# need to transform them into viewport-relative coordinates.
|
||||
entity_position = ent.position
|
||||
map_tile_at_entity_position = self.map.composited_tiles[entity_position.numpy_index]
|
||||
|
||||
position = ent.position - map_bounds_vector + draw_bounds_vector
|
||||
|
||||
if isinstance(ent, Hero):
|
||||
log.UI.debug('Hero position: map=%s, window=%s', entity_position, position)
|
||||
|
||||
console.print(
|
||||
x=position.x,
|
||||
y=position.y,
|
||||
string=ent.symbol,
|
||||
fg=ent.foreground,
|
||||
bg=tuple(map_tile_at_entity_position['bg'][:3]))
|
||||
|
||||
log.UI.info('Done drawing entities')
|
||||
21
erynrl/interface/window/message_log.py
Normal file
21
erynrl/interface/window/message_log.py
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
# Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
'''
|
||||
Declares the MessageLogWindow.
|
||||
'''
|
||||
|
||||
from . import Window
|
||||
from ...geometry import Rect
|
||||
from ...messages import MessageLog
|
||||
|
||||
|
||||
class MessageLogWindow(Window):
|
||||
'''A window that displays a list of messages'''
|
||||
|
||||
def __init__(self, bounds: Rect, message_log: MessageLog):
|
||||
super().__init__(bounds, framed=True)
|
||||
self.message_log = message_log
|
||||
|
||||
def draw(self, console):
|
||||
super().draw(console)
|
||||
self.message_log.render_to_console(console, self.drawable_bounds)
|
||||
Loading…
Add table
Add a link
Reference in a new issue