Move Monster to the object module
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2 changed files with 36 additions and 17 deletions
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@ -1,11 +1,12 @@
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# Eryn Wells <eryn@erynwells.me>
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'''Defines the Species type, which represents a class of monsters, and all the monster types the hero can encounter in
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the dungeon.'''
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from dataclasses import dataclass
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from typing import Tuple
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from .geometry import Point
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from .object import Entity
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# pylint: disable=too-many-instance-attributes
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@dataclass(frozen=True)
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class Species:
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'''A kind of monster.
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@ -30,19 +31,19 @@ class Species:
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symbol: str
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maximum_hit_points: int
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sight_radius: int
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# TODO: Rename these two attributes something better
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attack_power: int
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defense: int
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foreground_color: Tuple[int, int, int]
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background_color: Tuple[int, int, int] = None
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class Monster(Entity):
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'''An instance of a Species.'''
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def __init__(self, species: Species, position: Point = None):
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super().__init__(species.symbol, position=position, fg=species.foreground_color, bg=species.background_color)
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self.species: Species = species
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self.hit_points: int = species.maximum_hit_points
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def __str__(self) -> str:
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return f'{self.symbol}[{self.species.name}][{self.position}][{self.hit_points}/{self.species.maximum_hit_points}]'
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Orc = Species(name='Orc', symbol='o', foreground_color=(63, 127, 63), maximum_hit_points=10, sight_radius=4)
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Troll = Species(name='Troll', symbol='T', foreground_color=(0, 127, 0), maximum_hit_points=20, sight_radius=4)
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Orc = Species(name='Orc', symbol='o',
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foreground_color=(63, 127, 63),
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maximum_hit_points=10,
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sight_radius=4,
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attack_power=4, defense=1)
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Troll = Species(name='Troll', symbol='T',
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foreground_color=(0, 127, 0),
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maximum_hit_points=16,
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sight_radius=4,
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attack_power=3, defense=0)
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@ -1,11 +1,16 @@
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#!/usr/bin/env python3
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# Eryn Wells <eryn@erynwells.me>
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from typing import Optional, Tuple
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from typing import TYPE_CHECKING, Optional, Tuple, Type
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import tcod
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from .components import Fighter
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from .geometry import Point
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from .monsters import Species
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if TYPE_CHECKING:
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from .ai import AI
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class Entity:
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'''A single-tile drawable entity with a symbol and position.'''
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@ -31,3 +36,16 @@ class Entity:
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class Hero(Entity):
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def __init__(self, position: Point):
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super().__init__('@', position=position, fg=tuple(tcod.white))
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class Monster(Entity):
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'''An instance of a Species.'''
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def __init__(self, species: Species, ai_class: Type['AI'], position: Point = None):
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super().__init__(species.symbol, ai=ai_class(self), position=position, fg=species.foreground_color, bg=species.background_color)
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self.species = species
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self.fighter = Fighter(maximum_hit_points=species.maximum_hit_points,
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attack_power=species.attack_power,
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defense=species.defense)
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def __str__(self) -> str:
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return f'{self.symbol}[{self.species.name}][{self.position}][{self.fighter.hit_points}/{self.fighter.maximum_hit_points}]'
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