Reformat some heckin' long initializers in object.py

This commit is contained in:
Eryn Wells 2023-02-09 21:08:11 -08:00
parent d8dfe5c497
commit d4c4b5d879

View file

@ -51,6 +51,15 @@ class Entity:
# A monotonically increasing identifier to help differentiate between entities that otherwise look identical
__next_identifier = 1
def __init__(
self,
symbol: str,
*,
position: Optional[Point] = None,
blocks_movement: Optional[bool] = True,
render_order: RenderOrder = RenderOrder.ITEM,
fg: Optional[Tuple[int, int, int]] = None,
bg: Optional[Tuple[int, int, int]] = None):
self.identifier = Entity.__next_identifier
self.position = position if position else Point()
self.foreground = fg if fg else (255, 255, 255)
@ -86,14 +95,17 @@ class Actor(Entity):
defense power, etc live.
'''
def __init__(self, symbol: str, *,
position: Optional[Point] = None,
blocks_movement: Optional[bool] = True,
render_order: RenderOrder = RenderOrder.ACTOR,
ai: Optional[Type['AI']] = None,
fighter: Optional[Fighter] = None,
fg: Optional[Tuple[int, int, int]] = None,
bg: Optional[Tuple[int, int, int]] = None):
def __init__(
self,
symbol: str,
*,
position: Optional[Point] = None,
blocks_movement: Optional[bool] = True,
render_order: RenderOrder = RenderOrder.ACTOR,
ai: Optional[Type['AI']] = None,
fighter: Optional[Fighter] = None,
fg: Optional[Tuple[int, int, int]] = None,
bg: Optional[Tuple[int, int, int]] = None):
super().__init__(symbol, position=position, blocks_movement=blocks_movement, fg=fg, bg=bg, render_order=render_order)
# Components
@ -123,11 +135,12 @@ class Hero(Actor):
'''The hero, the player character'''
def __init__(self, position: Point):
super().__init__('@',
position=position,
fighter=Fighter(maximum_hit_points=30, attack_power=5, defense=2),
render_order=RenderOrder.HERO,
fg=tuple(tcod.white))
super().__init__(
'@',
position=position,
fighter=Fighter(maximum_hit_points=30, attack_power=5, defense=2),
render_order=RenderOrder.HERO,
fg=tuple(tcod.white))
@property
def name(self) -> str: