Add a map module with a Map class
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@ -5,6 +5,7 @@ from . import actions
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from . import events
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from . import geometry
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from . import main
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from . import map
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from . import object
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from . import tile
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85
roguebasin/map.py
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85
roguebasin/map.py
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@ -0,0 +1,85 @@
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#!/usr/bin/env python3
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# Eryn Wells <eryn@erynwells.me>
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import logging
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import tcod
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from .geometry import Point, Rect, Size
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from .tile import Tile
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from typing import List
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LOG = logging.getLogger('map')
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class Map:
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def __init__(self, size: Size):
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self.size = size
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self.tiles: List[List[Tile]] = [[Tile(False) for y in range(size.height)] for x in range(size.width)]
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self.rng = tcod.random.Random()
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# BSP partitions
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self.partitions = list(self.generate_partitions())
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# Rooms, which are always some small portion of the above partitions.
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self.rooms: List[Rect] = self.generate_rooms(self.partitions)
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self.update_tiles()
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def tile_for_point(self, point: Point) -> Tile:
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return self.tiles[point.x][point.y]
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def generate_partitions(self):
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bsp = tcod.bsp.BSP(x=0, y=0, width=self.size.width, height=self.size.height)
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# TODO: Parameterize this. Maybe a MapConfiguration class?
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bsp.split_recursive(
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depth=4,
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min_width=8, min_height=8,
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max_horizontal_ratio=1.5, max_vertical_ratio=1.5)
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return bsp.pre_order()
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def generate_rooms(self, partitions):
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rooms = []
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# For nicer debug logging
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indent = 0
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for node in partitions:
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if node.children:
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if LOG.getEffectiveLevel() == logging.DEBUG:
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LOG.debug(f'{" " * indent}{Rect(node.x, node.y, node.width, node.height)}')
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indent += 2
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# TODO: Connect the two child rooms
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else:
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LOG.debug(f'{" " * indent}{Rect(node.x, node.y, node.width, node.height)} (room)')
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size = Size(self.rng.randint(5, min(15, max(5, node.width - 2))),
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self.rng.randint(5, min(15, max(5, node.height - 2))))
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origin = Point(node.x + self.rng.randint(1, max(1, node.width - size.width - 1)),
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node.y + self.rng.randint(1, max(1, node.height - size.height - 1)))
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room = Rect(origin.x, origin.y, size.width, size.height)
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LOG.debug(f'{" " * indent}`-> {room}')
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rooms.append(room)
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if LOG.getEffectiveLevel() == logging.DEBUG:
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indent -= 2
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return rooms
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def update_tiles(self):
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for column in self.tiles:
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for tile in column:
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tile.blocks_movement = False
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tile.blocks_sight = False
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for room in self.rooms:
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for y in range(room.min_y, room.max_y + 1):
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for x in range(room.min_x, room.max_x + 1):
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if y == room.min_y or y == room.max_y or x == room.min_x or x == room.max_x:
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self.tiles[x][y].blocks_movement = True
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def print_to_console(self, console: tcod.Console):
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# for part in self.partitions:
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# console.draw_frame(part.x, part.y, part.width, part.height, bg=(40, 40, 80), clear=True, decoration="···· ····")
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for room in self.rooms:
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console.draw_frame(room.origin.x, room.origin.y, room.size.width, room.size.height,
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fg=(255, 255, 255), bg=(80, 40, 40), clear=True)
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