Add a map module with a Map class

This commit is contained in:
Eryn Wells 2022-04-30 23:29:52 -07:00
parent 3e4f065b96
commit dc78669abf
2 changed files with 86 additions and 0 deletions

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@ -5,6 +5,7 @@ from . import actions
from . import events
from . import geometry
from . import main
from . import map
from . import object
from . import tile

85
roguebasin/map.py Normal file
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@ -0,0 +1,85 @@
#!/usr/bin/env python3
# Eryn Wells <eryn@erynwells.me>
import logging
import tcod
from .geometry import Point, Rect, Size
from .tile import Tile
from typing import List
LOG = logging.getLogger('map')
class Map:
def __init__(self, size: Size):
self.size = size
self.tiles: List[List[Tile]] = [[Tile(False) for y in range(size.height)] for x in range(size.width)]
self.rng = tcod.random.Random()
# BSP partitions
self.partitions = list(self.generate_partitions())
# Rooms, which are always some small portion of the above partitions.
self.rooms: List[Rect] = self.generate_rooms(self.partitions)
self.update_tiles()
def tile_for_point(self, point: Point) -> Tile:
return self.tiles[point.x][point.y]
def generate_partitions(self):
bsp = tcod.bsp.BSP(x=0, y=0, width=self.size.width, height=self.size.height)
# TODO: Parameterize this. Maybe a MapConfiguration class?
bsp.split_recursive(
depth=4,
min_width=8, min_height=8,
max_horizontal_ratio=1.5, max_vertical_ratio=1.5)
return bsp.pre_order()
def generate_rooms(self, partitions):
rooms = []
# For nicer debug logging
indent = 0
for node in partitions:
if node.children:
if LOG.getEffectiveLevel() == logging.DEBUG:
LOG.debug(f'{" " * indent}{Rect(node.x, node.y, node.width, node.height)}')
indent += 2
# TODO: Connect the two child rooms
else:
LOG.debug(f'{" " * indent}{Rect(node.x, node.y, node.width, node.height)} (room)')
size = Size(self.rng.randint(5, min(15, max(5, node.width - 2))),
self.rng.randint(5, min(15, max(5, node.height - 2))))
origin = Point(node.x + self.rng.randint(1, max(1, node.width - size.width - 1)),
node.y + self.rng.randint(1, max(1, node.height - size.height - 1)))
room = Rect(origin.x, origin.y, size.width, size.height)
LOG.debug(f'{" " * indent}`-> {room}')
rooms.append(room)
if LOG.getEffectiveLevel() == logging.DEBUG:
indent -= 2
return rooms
def update_tiles(self):
for column in self.tiles:
for tile in column:
tile.blocks_movement = False
tile.blocks_sight = False
for room in self.rooms:
for y in range(room.min_y, room.max_y + 1):
for x in range(room.min_x, room.max_x + 1):
if y == room.min_y or y == room.max_y or x == room.min_x or x == room.max_x:
self.tiles[x][y].blocks_movement = True
def print_to_console(self, console: tcod.Console):
# for part in self.partitions:
# console.draw_frame(part.x, part.y, part.width, part.height, bg=(40, 40, 80), clear=True, decoration="···· ····")
for room in self.rooms:
console.draw_frame(room.origin.x, room.origin.y, room.size.width, room.size.height,
fg=(255, 255, 255), bg=(80, 40, 40), clear=True)