Move the renderable part of Entity to a Renderable component

Move symbol, render order, foreground, and background properties on Entity
to a new Component called Renderable.
This commit is contained in:
Eryn Wells 2023-03-11 00:58:58 -08:00
parent 01b549bc6e
commit def79386d8
5 changed files with 80 additions and 71 deletions

View file

@ -1,7 +1,8 @@
# Eryn Wells <eryn@erynwells.me>
import random
from typing import Optional
from enum import Enum
from typing import Optional, Tuple
class Component:
@ -75,3 +76,42 @@ class Fighter(Component):
def _reset_passive_heal_clock(self) -> None:
self.__ticks_since_last_passive_heal = 0
self.__ticks_for_next_passive_heal = random.randint(30, 70)
class Renderable(Component):
class Order(Enum):
'''
These values indicate the order that an entity with a Renderable
component should be rendered. Higher values are rendered later and
therefore on top of items with lower orderings.
'''
ITEM = 1000
ACTOR = 2000
HERO = 3000
def __init__(
self,
symbol: str,
order: Order = Order.ACTOR,
fg: Optional[Tuple[int, int, int]] = None,
bg: Optional[Tuple[int, int, int]] = None):
if len(symbol) != 1:
raise ValueError(f'Symbol string "{symbol}" must be of length 1')
self.symbol = symbol
'''The symbol that represents this renderable on the map'''
self.order = order
'''
Specifies the layer at which this entity is rendered. Higher values are
rendered later, and thus on top of lower values.
'''
self.foreground = fg
'''The foreground color of the entity'''
self.background = bg
'''The background color of the entity'''
def __repr__(self):
return f'{self.__class__.__name__}("{self.symbol}", {self.order}, {self.foreground}, {self.background})'