diff --git a/erynrl/engine.py b/erynrl/engine.py index 737f5cd..d7a5846 100644 --- a/erynrl/engine.py +++ b/erynrl/engine.py @@ -220,7 +220,7 @@ class Engine: self.map.visible[:] = tcod.map.compute_fov( self.map.tiles['transparent'], tuple(self.hero.position), - radius=30) + radius=self.hero.sight_radius) # Add visible tiles to the explored grid self.map.explored |= self.map.visible diff --git a/erynrl/object.py b/erynrl/object.py index 7b2c1b3..b55f3c0 100644 --- a/erynrl/object.py +++ b/erynrl/object.py @@ -155,7 +155,7 @@ class Hero(Actor): @property def sight_radius(self) -> int: # TODO: Make this configurable - return 8 + return 0 def __str__(self) -> str: assert self.fighter