PEP8 formatter changes
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5 changed files with 20 additions and 1 deletions
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@ -13,17 +13,20 @@ MAP_WIDTH, MAP_HEIGHT = 80, 45
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FONT_CP437 = 'terminal16x16_gs_ro.png'
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FONT_BDF = 'ter-u32n.bdf'
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def parse_args(argv, *a, **kw):
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parser = argparse.ArgumentParser(*a, **kw)
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parser.add_argument('--debug', action='store_true', default=True)
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args = parser.parse_args(argv)
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return args
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def walk_up_directories_of_path(path):
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while path and path != '/':
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path = os.path.dirname(path)
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yield path
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def find_fonts_directory():
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'''Walk up the filesystem tree from this script to find a fonts/ directory.'''
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for parent_dir in walk_up_directories_of_path(__file__):
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@ -36,6 +39,7 @@ def find_fonts_directory():
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return possible_fonts_dir
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def main(argv):
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'''
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Beginning of the game
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@ -68,6 +72,7 @@ def main(argv):
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with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context:
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engine.run_event_loop(context, console)
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def run_until_exit():
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'''
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Run main() and call sys.exit when it finishes. In practice, this function will never return. The game engine has
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@ -76,4 +81,5 @@ def run_until_exit():
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result = main(sys.argv)
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sys.exit(0 if not result else result)
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run_until_exit()
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