PEP8 formatter changes

This commit is contained in:
Eryn Wells 2023-02-10 21:25:00 -08:00
parent 727a0737c6
commit f05dfdef55
5 changed files with 20 additions and 1 deletions

View file

@ -17,6 +17,8 @@ if TYPE_CHECKING:
from .engine import Engine
# pylint: disable=too-few-public-methods
class AI(Component):
'''An abstract class providing AI for an entity.'''
@ -28,6 +30,7 @@ class AI(Component):
'''Produce an action to perform'''
raise NotImplementedError()
class HostileEnemy(AI):
'''Entity AI for a hostile enemy.
@ -60,7 +63,8 @@ class HostileEnemy(AI):
direction_to_next_position = entity_position.direction_to_adjacent_point(next_position)
if engine.map.visible[tuple(self.entity.position)]:
log.AI.info('`-> Hero is visible to %s, bumping %s (%s)', self.entity, direction_to_next_position, next_position)
log.AI.info('`-> Hero is visible to %s, bumping %s (%s)',
self.entity, direction_to_next_position, next_position)
return BumpAction(self.entity, direction_to_next_position)
else: