Move the roguebasin package to erynrl
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parent
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commit
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14 changed files with 2 additions and 2 deletions
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# Eryn Wells <eryn@erynwells.me>
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import argparse
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import json
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import logging
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import logging.config
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import os.path
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import sys
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import tcod
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from .engine import Configuration, Engine
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from .events import EventHandler
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from .geometry import Size
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LOG = logging.getLogger('main')
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CONSOLE_WIDTH, CONSOLE_HEIGHT = 80, 50
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MAP_WIDTH, MAP_HEIGHT = 80, 45
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FONT = 'terminal16x16_gs_ro.png'
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def parse_args(argv, *a, **kw):
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parser = argparse.ArgumentParser(*a, **kw)
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parser.add_argument('--debug', action='store_true', default=True)
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args = parser.parse_args(argv)
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return args
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def init_logging(args):
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'''Set up the logging system by (preferrably) reading a logging configuration file.'''
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logging_config_path = find_logging_config()
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if logging_config_path:
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with open(logging_config_path, encoding='utf-8') as logging_config_file:
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logging_config = json.load(logging_config_file)
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logging.config.dictConfig(logging_config)
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LOG.info('Found logging configuration at %s', logging_config_path)
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else:
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root_logger = logging.getLogger('')
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root_logger.setLevel(logging.DEBUG if args.debug else logging.INFO)
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stderr_handler = logging.StreamHandler()
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stderr_handler.setFormatter(logging.Formatter("%(asctime)s %(name)s: %(message)s"))
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root_logger.addHandler(stderr_handler)
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def walk_up_directories_of_path(path):
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while path and path != '/':
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path = os.path.dirname(path)
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yield path
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def find_fonts_directory():
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'''Walk up the filesystem tree from this script to find a fonts/ directory.'''
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for parent_dir in walk_up_directories_of_path(__file__):
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possible_fonts_dir = os.path.join(parent_dir, 'fonts')
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if os.path.isdir(possible_fonts_dir):
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LOG.info('Found fonts dir %s', possible_fonts_dir)
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break
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else:
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return None
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return possible_fonts_dir
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def find_logging_config():
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'''Walk up the filesystem from this script to find a logging_config.json'''
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for parent_dir in walk_up_directories_of_path(__file__):
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possible_logging_config_file = os.path.join(parent_dir, 'logging_config.json')
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if os.path.isfile(possible_logging_config_file):
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LOG.info('Found logging config file %s', possible_logging_config_file)
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break
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else:
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return None
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return possible_logging_config_file
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def main(argv):
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args = parse_args(argv[1:], prog=argv[0])
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init_logging(args)
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fonts_directory = find_fonts_directory()
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if not fonts_directory:
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LOG.error("Couldn't find a fonts/ directory")
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return -1
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font = os.path.join(fonts_directory, FONT)
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if not os.path.isfile(font):
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LOG.error("Font file %s doesn't exist", font)
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return -1
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tileset = tcod.tileset.load_tilesheet(font, 16, 16, tcod.tileset.CHARMAP_CP437)
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console = tcod.Console(CONSOLE_WIDTH, CONSOLE_HEIGHT, order='F')
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configuration = Configuration(map_size=Size(MAP_WIDTH, MAP_HEIGHT))
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engine = Engine(configuration)
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event_handler = EventHandler(engine)
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with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context:
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while True:
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console.clear()
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engine.print_to_console(console)
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context.present(console)
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event_handler.wait_for_events()
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def run_until_exit():
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'''
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Run main() and call sys.exit when it finishes. In practice, this function will never return. The game engine has
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other mechanisms for exiting.
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'''
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result = main(sys.argv)
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sys.exit(0 if not result else result)
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run_until_exit()
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