Add a unique identifier to all entities (a monotonically increasing integer)

This commit is contained in:
Eryn Wells 2022-05-15 13:57:32 -07:00
parent 8fed219af0
commit ff6763d354

View file

@ -41,12 +41,16 @@ class Entity:
True if this Entity blocks other Entities from moving through its position
'''
# A monotonically increasing identifier to help differentiate between entities that otherwise look identical
__NEXT_IDENTIFIER = 1
def __init__(self, symbol: str, *,
position: Optional[Point] = None,
blocks_movement: Optional[bool] = True,
render_order: RenderOrder = RenderOrder.ITEM,
fg: Optional[Tuple[int, int, int]] = None,
bg: Optional[Tuple[int, int, int]] = None):
self.identifier = Entity.__NEXT_IDENTIFIER
self.position = position if position else Point()
self.foreground = fg if fg else (255, 255, 255)
self.background = bg
@ -54,12 +58,14 @@ class Entity:
self.blocks_movement = blocks_movement
self.render_order = render_order
Entity.__NEXT_IDENTIFIER += 1
def print_to_console(self, console: tcod.Console) -> None:
'''Render this Entity to the console'''
console.print(x=self.position.x, y=self.position.y, string=self.symbol, fg=self.foreground, bg=self.background)
def __str__(self) -> str:
return f'{self.symbol}[{self.position}]'
return f'{self.symbol}!{self.identifier} at {self.position}'
def __repr__(self) -> str:
return f'{self.__class__.__name__}({self.symbol!r}, position={self.position!r}, fg={self.foreground!r}, bg={self.background!r})'
@ -116,7 +122,7 @@ class Hero(Actor):
return 8
def __str__(self) -> str:
return f'{self.symbol}[{self.position}][{self.fighter.hit_points}/{self.fighter.maximum_hit_points}]'
return f'Hero!{self.identifier} at {self.position} with {self.fighter.hit_points}/{self.fighter.maximum_hit_points} hp'
class Monster(Actor):
'''An instance of a Species'''
@ -150,7 +156,7 @@ class Monster(Actor):
return True
def __str__(self) -> str:
return f'{self.name} with {self.fighter.hit_points}/{self.fighter.maximum_hit_points} hp at {self.position}'
return f'{self.name}!{self.identifier} with {self.fighter.hit_points}/{self.fighter.maximum_hit_points} hp at {self.position}'
class Item(Entity):
'''An instance of an Item'''