- Move all map rendering to a new MapWindow class
- Clip map rendering to the bounds of the Window
- Pass in Entities list from the Engine and render them relative to the window
The map doesn't scroll yet, so it'll always be clipped on the bottom and
right.
- Allow passing a font on the command line via --font
- Move the engine configuration to its own module
- Redo entirely the font configuration: move it to the configuration module
- Pass the configuration object to the Map in place of the size argument
Add a highlight grid to Map, with locations set to True if that point should be
drawn with a "highlight" treatment.
Add the highlight graphic_dtype to all Tiles.
- Generate creates rooms and corridors, and apply applies them to a tile grid.
- Add up and down stairs generation to the Room Generators.
- Clean up Room.wall_points and Room.floor_points to make it easier to
write a generic apply() method on RoomGenerator
- Move room generators to map.generators.room
- Move corridor generators to map.generators.corridor
Generators have a generate() method that generates the things they place,
and an apply() method that applies their objects to a grid of tiles.