Commit graph

4 commits

Author SHA1 Message Date
8efd3ce207 Refactor map rendering
- Move all map rendering to a new MapWindow class
- Clip map rendering to the bounds of the Window
- Pass in Entities list from the Engine and render them relative to the window

The map doesn't scroll yet, so it'll always be clipped on the bottom and
right.
2023-02-12 15:55:01 -08:00
6780b0495c Move all the interface stuff to interface.Interface
Draw three windows with frames:
- map window
- info window (hit point bar; turn count)
- message window

Clean up the UI code in the Engine.
2023-02-11 01:21:52 -08:00
6073454ed3 Add line 1 comment to interface/__init__.py 2022-05-16 16:39:19 -07:00
5a9df0a322 Add my first interface element: a Bar!
It renders a bar of a certain width and a percentage full. Use it to render HP.

Add a new Python package called interface. The Bar class lives there. Also add a
bunch of color defintions to a module called interface.color.
2022-05-15 00:12:05 -07:00