99838cbd00
Convert the passive healing clock to a more granular tick mechanism
...
Instead of counting turns, count clock ticks. A WaitAction adds 10 ticks to the
passive healing clock and a WalkAction adds 5. So, you will heal while walking
but at a slower rate.
2022-05-16 20:50:23 -07:00
85569595a9
FIX THE COLLISION DETECTION BUG
2022-05-15 19:58:39 -07:00
4e585a2650
Implement passive healing
2022-05-15 16:19:03 -07:00
9f27899572
Print some messages when damage and death happen!
2022-05-15 13:58:37 -07:00
388754e5dd
When the Hero dies, swap MainGameEventHandler for GameOverEventHandler
2022-05-14 23:43:38 -07:00
ce63c825b0
Move all the logging to log.py and prefix all the log names with "erynrl"
2022-05-12 20:40:15 -07:00
f6fe9d0f09
Move the roguebasin package to erynrl
2022-05-12 09:05:27 -07:00