Commit graph

7 commits

Author SHA1 Message Date
99838cbd00 Convert the passive healing clock to a more granular tick mechanism
Instead of counting turns, count clock ticks. A WaitAction adds 10 ticks to the
passive healing clock and a WalkAction adds 5. So, you will heal while walking
but at a slower rate.
2022-05-16 20:50:23 -07:00
85569595a9 FIX THE COLLISION DETECTION BUG 2022-05-15 19:58:39 -07:00
4e585a2650 Implement passive healing 2022-05-15 16:19:03 -07:00
9f27899572 Print some messages when damage and death happen! 2022-05-15 13:58:37 -07:00
388754e5dd When the Hero dies, swap MainGameEventHandler for GameOverEventHandler 2022-05-14 23:43:38 -07:00
ce63c825b0 Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
f6fe9d0f09 Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
Renamed from roguebasin/actions.py (Browse further)