Commit graph

8 commits

Author SHA1 Message Date
fd068268f5 Move the BSP implementation to BSPRectMethod 2023-03-06 19:33:34 -08:00
635aea5e3b Add cellular atomata to the map generator finally!
Use the new map generator mechanism to generate rooms via cellular
atomata. Create a new CellularAtomatonRoomMethod class that uses
the Cellular Atomton class to create a room. Add a FreefromRoom class
that draws a room based on an ndarray of tiles.

Along the way I discovered I have misunderstood how numpy arrays
organize rows and columns. The numpy array creation routines take an
'order' argument that specifies whether arrays should be in C order (row
major) or Fortran order (column major). Fortran order lets you index
arrays with a more natural [x, y] coordinate order, and that's what the
tutorials I've read have shown. So I've been using that. When I was
developing the Cellular Atomaton, I wrote some code that assumed row-
major order. I think I want to move everything to row-major / C-style,
but that will take a bit more time.
2023-03-05 18:40:02 -08:00
09480e7499 Fix up some imports in map.room 2023-02-19 19:13:31 -08:00
d5e8891545 Add back some imports to map/room.py 2023-02-15 08:36:43 -08:00
4050ac5c6f Add a bunch of doc strings and header comments to files 2023-02-15 08:25:40 -08:00
c59dc1b907 Break up room and corridor generation into generate and apply phases
- Generate creates rooms and corridors, and apply applies them to a tile grid.
- Add up and down stairs generation to the Room Generators.
- Clean up Room.wall_points and Room.floor_points to make it easier to
  write a generic apply() method on RoomGenerator
2023-02-10 21:07:50 -08:00
771926088c Remove an unused import 2023-02-09 21:04:26 -08:00
9a04692539 Refactor map generator package
- Move room generators to map.generators.room
- Move corridor generators to map.generators.corridor

Generators have a generate() method that generates the things they place,
and an apply() method that applies their objects to a grid of tiles.
2023-02-09 16:07:29 -08:00