# Eryn Wells '''Defines event handling mechanisms.''' from typing import Optional, TYPE_CHECKING import tcod from . import log from .actions import Action, ExitAction, RegenerateRoomsAction, BumpAction, WaitAction from .geometry import Direction if TYPE_CHECKING: from .engine import Engine class EventHandler(tcod.event.EventDispatch[Action]): '''Handler of `tcod` events''' def __init__(self, engine: 'Engine'): super().__init__() self.engine = engine def wait_for_events(self): '''Wait for events and handle them.''' for event in tcod.event.wait(): self.handle_event(event) def handle_event(self, event: tcod.event.Event) -> None: '''Handle the given event. Transform that event into an Action via an EventHandler and perform it.''' action = self.dispatch(event) # Unhandled event. Ignore it. if not action: log.EVENTS.debug('Unhandled event: %s', event) return result = self.engine.process_hero_action(action) # Player's action failed, don't proceed with turn. if not result.success and result.done: return self.engine.process_entity_actions() self.engine.update_field_of_view() def ev_quit(self, event: tcod.event.Quit) -> Optional[Action]: return ExitAction(self.engine.hero) def ev_keydown(self, event: tcod.event.KeyDown) -> Optional[Action]: action: Optional[Action] = None hero = self.engine.hero sym = event.sym match sym: case tcod.event.KeySym.b: action = BumpAction(hero, Direction.SouthWest) case tcod.event.KeySym.h: action = BumpAction(hero, Direction.West) case tcod.event.KeySym.j: action = BumpAction(hero, Direction.South) case tcod.event.KeySym.k: action = BumpAction(hero, Direction.North) case tcod.event.KeySym.l: action = BumpAction(hero, Direction.East) case tcod.event.KeySym.n: action = BumpAction(hero, Direction.SouthEast) case tcod.event.KeySym.u: action = BumpAction(hero, Direction.NorthEast) case tcod.event.KeySym.y: action = BumpAction(hero, Direction.NorthWest) case tcod.event.KeySym.ESCAPE: action = ExitAction(hero) case tcod.event.KeySym.SPACE: action = RegenerateRoomsAction(hero) case tcod.event.KeySym.PERIOD: action = WaitAction(hero) return action