# Eryn Wells import argparse import os.path import sys import tcod from . import log from .engine import Configuration, Engine from .geometry import Size CONSOLE_WIDTH, CONSOLE_HEIGHT = 80, 50 MAP_WIDTH, MAP_HEIGHT = 80, 45 FONT_CP437 = 'terminal16x16_gs_ro.png' FONT_BDF = 'ter-u32n.bdf' def parse_args(argv, *a, **kw): parser = argparse.ArgumentParser(*a, **kw) parser.add_argument('--debug', action='store_true', default=True) args = parser.parse_args(argv) return args def walk_up_directories_of_path(path): while path and path != '/': path = os.path.dirname(path) yield path def find_fonts_directory(): '''Walk up the filesystem tree from this script to find a fonts/ directory.''' for parent_dir in walk_up_directories_of_path(__file__): possible_fonts_dir = os.path.join(parent_dir, 'fonts') if os.path.isdir(possible_fonts_dir): log.ROOT.info('Found fonts dir %s', possible_fonts_dir) break else: return None return possible_fonts_dir def main(argv): ''' Beginning of the game Parameters ---------- argv : List[str] A standard argument list, most likely you'll get this from sys.argv ''' args = parse_args(argv[1:], prog=argv[0]) log.init() fonts_directory = find_fonts_directory() if not fonts_directory: log.ROOT.error("Couldn't find a fonts/ directory") return -1 font = os.path.join(fonts_directory, FONT_BDF) if not os.path.isfile(font): log.ROOT.error("Font file %s doesn't exist", font) return -1 tileset = tcod.tileset.load_bdf(font) console = tcod.Console(CONSOLE_WIDTH, CONSOLE_HEIGHT, order='F') configuration = Configuration(map_size=Size(MAP_WIDTH, MAP_HEIGHT)) engine = Engine(configuration) with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context: engine.run_event_loop(context, console) def run_until_exit(): ''' Run main() and call sys.exit when it finishes. In practice, this function will never return. The game engine has other mechanisms for exiting. ''' result = main(sys.argv) sys.exit(0 if not result else result) run_until_exit()