#!/usr/bin/env python3 # Eryn Wells import logging import tcod from .actions import ExitAction, MovePlayerAction, RegenerateRoomsAction from .events import EventHandler from .geometry import Point, Size from .map import Map from .object import Object from typing import AbstractSet LOG = logging.getLogger('engine') EVENT_LOG = logging.getLogger('events') class Configuration: def __init__(self, map_size: Size): self.map_size = map_size self.random_seed = None class Engine: def __init__(self, event_handler: EventHandler, configuration: Configuration): self.event_handler = event_handler self.configuration = configuration self.rng = tcod.random.Random(seed=configuration.random_seed) map_size = configuration.map_size self.map = Map(map_size) self.player = Object('@', tcod.white, x=int(map_size.width / 2), y=int(map_size.height / 2)) self.objects: AbstractSet[Object] = {self.player} for _ in range(self.rng.randint(1, 15)): self.objects.add(Object('@', color=tcod.yellow, x=self.rng.randint(0, map_size.width), y=self.rng.randint(0, map_size.height))) def handle_event(self, event: tcod.event.Event): action = self.event_handler.dispatch(event) if not action: return if isinstance(action, MovePlayerAction): map_size = self.configuration.map_size new_player_position = Point(max(0, min(map_size.width - 1, self.player.x + action.direction[0])), max(0, min(map_size.height - 1, self.player.y + action.direction[1]))) can_move_to_level_position = not self.map.tile_for_point(new_player_position).blocks_movement overlaps_an_object = any(new_player_position.x == obj.x and new_player_position.y == obj.y for obj in self.objects) if can_move_to_level_position and not overlaps_an_object: EVENT_LOG.debug(f'Moving player to {new_player_position}; can_move:{can_move_to_level_position} overlaps:{overlaps_an_object}') self.player.move_to(new_player_position) if isinstance(action, ExitAction): raise SystemExit() # if isinstance(action, RegenerateRoomsAction): # partitions, rooms = generate_rooms(random) def print_to_console(self, console): self.map.print_to_console(console) for obj in self.objects: obj.print_to_console(console)