going-rogue/erynrl/map/generator/__init__.py

50 lines
1.5 KiB
Python

from typing import List
import numpy as np
from .corridor import CorridorGenerator
from .room import RoomGenerator
from ...geometry import Point
class MapGenerator:
'''Abstract base class defining an interface for generating a map and applying it to a set of tiles.'''
@property
def up_stairs(self) -> List[Point]:
'''The location of any routes to a higher floor of the dungeon.'''
raise NotImplementedError()
@property
def down_stairs(self) -> List[Point]:
'''The location of any routes to a lower floor of the dungeon.'''
raise NotImplementedError()
def generate(self, tiles: np.ndarray):
'''Generate a map and place it in `tiles`'''
raise NotImplementedError()
class RoomsAndCorridorsGenerator(MapGenerator):
'''
Generates a classic "rooms and corridors" style map with the given room and corridor generators.
'''
def __init__(self, room_generator: RoomGenerator, corridor_generator: CorridorGenerator):
self.room_generator = room_generator
self.corridor_generator = corridor_generator
@property
def up_stairs(self) -> List[Point]:
return self.room_generator.up_stairs
@property
def down_stairs(self) -> List[Point]:
return self.room_generator.down_stairs
def generate(self, tiles: np.ndarray):
self.room_generator.generate()
self.room_generator.apply(tiles)
self.corridor_generator.generate(self.room_generator.rooms)
self.corridor_generator.apply(tiles)