An experiment building a Roguelike with libtcod and Python
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Eryn Wells 4084d98efd Clean up Action processing a little bit
- Sort entities by their Euclidean distance to the hero so actions from entities
  near the hero are processed first
- Fewer local variables for cleaner reading
- Pass hero into the RegerateRoomsAction, which was causing a pylint error
2022-05-12 08:53:26 -07:00
.vscode Enable linting 2022-05-07 08:51:55 -07:00
fonts
roguebasin Clean up Action processing a little bit 2022-05-12 08:53:26 -07:00
.gitignore Initial commit 2022-05-03 07:15:41 -07:00
.pylintrc Allow 'hp' as a valid variable name 2022-05-11 07:50:35 -07:00
01_fixed_size_console.py Use the terminal16x16 font for the 01 script 2022-04-26 20:36:33 -07:00
02_dynamically_sized_console.py
bsp_visualizer.py A little script to visualize how BSP works; emits a DOT graph 2022-05-03 19:05:53 -07:00
logging_config.json Update the logging config 2022-05-12 08:46:59 -07:00
Makefile Update the Makefile to use .venv as the virtual env directory 2022-05-08 08:54:54 -07:00
README.md Merge remote-tracking branch 'origin/main' 2022-05-03 07:17:39 -07:00
requirements.txt
tcod.code-workspace

Going Rogue

An experiment building a Roguelike with libtcod and Python

libtcod is a library that provides a bunch of useful routines for building Roguelikes. There are C++ and Python interfaces.

There are Python docs.

I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.