An experiment building a Roguelike with libtcod and Python
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2023-02-19 19:08:32 -08:00
.vscode Add pytest unit tests 2023-02-18 10:49:35 -08:00
erynrl Add a doc string to Rect.corners 2023-02-19 19:08:32 -08:00
first_steps
fonts Some messing around with fonts and BDF files from long ago 2023-02-08 08:36:44 -08:00
test Add a test for RectangularRoom.wall_points 2023-02-19 18:18:40 -08:00
.gitignore
.pep8
.pylintrc Tell the linter to allow pt as a variable name 2023-02-09 16:07:45 -08:00
bsp_visualizer.py
going_rogue.code-workspace Ignore .venv directory in the VSCode workspace 2023-02-18 10:40:55 -08:00
logging_config.json logging_config changes 2023-02-10 21:10:21 -08:00
Makefile
README.md
requirements.txt Add pytest unit tests 2023-02-18 10:49:35 -08:00

Going Rogue

An experiment building a Roguelike with libtcod and Python

libtcod is a library that provides a bunch of useful routines for building Roguelikes. There are C++ and Python interfaces.

There are Python docs.

I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.