going-rogue/erynrl
Eryn Wells 5a9df0a322 Add my first interface element: a Bar!
It renders a bar of a certain width and a percentage full. Use it to render HP.

Add a new Python package called interface. The Bar class lives there. Also add a
bunch of color defintions to a module called interface.color.
2022-05-15 00:12:05 -07:00
..
interface Add my first interface element: a Bar! 2022-05-15 00:12:05 -07:00
__init__.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
__main__.py Move the event loop to Engine.run_event_loop() 2022-05-14 23:39:03 -07:00
actions.py When the Hero dies, swap MainGameEventHandler for GameOverEventHandler 2022-05-14 23:43:38 -07:00
ai.py Add a doc string and a terminal newline 2022-05-12 20:40:40 -07:00
components.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
engine.py Add my first interface element: a Bar! 2022-05-15 00:12:05 -07:00
events.py Prepare for a GameOver state 2022-05-14 23:43:04 -07:00
geometry.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
items.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
log.py Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
map.py Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
monsters.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
object.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
tile.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00