An experiment building a Roguelike with libtcod and Python
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2022-05-14 23:41:43 -07:00
.vscode Rename the launch config 2022-05-12 20:29:44 -07:00
erynrl Move handling hero actions and entity actions to the Engine 2022-05-14 23:41:43 -07:00
first_steps Move first steps scripts to their own directory 2022-05-12 09:02:53 -07:00
fonts Add terminal 16x16 font and move font PNGs to fonts/ 2022-04-26 19:06:49 -07:00
.gitignore Initial commit 2022-05-03 07:15:41 -07:00
.pylintrc Allow 'hp' as a valid variable name 2022-05-11 07:50:35 -07:00
bsp_visualizer.py A little script to visualize how BSP works; emits a DOT graph 2022-05-03 19:05:53 -07:00
going_rogue.code-workspace Rename the VS Code Workspace (again) 2022-05-13 08:18:46 -07:00
logging_config.json Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
Makefile Update the Makefile to use .venv as the virtual env directory 2022-05-08 08:54:54 -07:00
README.md Merge remote-tracking branch 'origin/main' 2022-05-03 07:17:39 -07:00
requirements.txt

Going Rogue

An experiment building a Roguelike with libtcod and Python

libtcod is a library that provides a bunch of useful routines for building Roguelikes. There are C++ and Python interfaces.

There are Python docs.

I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.