An experiment building a Roguelike with libtcod and Python
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Eryn Wells 643ab0990b logging_config changes
Add erynrl.map to the config.
Something reformatted the logging config.
2023-02-10 21:10:21 -08:00
.vscode Rename the launch config 2022-05-12 20:29:44 -07:00
erynrl Break up room and corridor generation into generate and apply phases 2023-02-10 21:07:50 -08:00
first_steps Move first steps scripts to their own directory 2022-05-12 09:02:53 -07:00
fonts Some messing around with fonts and BDF files from long ago 2023-02-08 08:36:44 -08:00
.gitignore Initial commit 2022-05-03 07:15:41 -07:00
.pep8 Add a pep8 code style configuration file 2023-02-08 08:34:46 -08:00
.pylintrc Tell the linter to allow pt as a variable name 2023-02-09 16:07:45 -08:00
bsp_visualizer.py A little script to visualize how BSP works; emits a DOT graph 2022-05-03 19:05:53 -07:00
going_rogue.code-workspace "strict" type checking is too much 🙃 2023-02-09 20:55:03 -08:00
logging_config.json logging_config changes 2023-02-10 21:10:21 -08:00
Makefile Update the Makefile to use .venv as the virtual env directory 2022-05-08 08:54:54 -07:00
README.md Merge remote-tracking branch 'origin/main' 2022-05-03 07:17:39 -07:00
requirements.txt

Going Rogue

An experiment building a Roguelike with libtcod and Python

libtcod is a library that provides a bunch of useful routines for building Roguelikes. There are C++ and Python interfaces.

There are Python docs.

I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.