going-rogue/roguebasin/main.py

102 lines
3.2 KiB
Python

#!/usr/bin/env python3
# Eryn Wells <eryn@erynwells.me>
'''
New script.
'''
import argparse
from curses import KEY_DOWN
import logging
import math
import os.path
import tcod
CONSOLE_WIDTH, CONSOLE_HEIGHT = 50, 50
FONT = 'terminal16x16_gs_ro.png'
LOG = logging.getLogger('roguebasin')
def parse_args(argv, *a, **kw):
parser = argparse.ArgumentParser(*a, **kw)
# TODO: Configure arguments here.
args = parser.parse_args(argv)
return args
def init_logging():
root_logger = logging.getLogger('')
root_logger.setLevel(logging.DEBUG)
stderr_handler = logging.StreamHandler()
stderr_handler.setFormatter(logging.Formatter("%(asctime)s %(name)s: %(message)s"))
root_logger.addHandler(logging.StreamHandler())
def find_fonts_directory():
'''
Walk up the filesystem tree from this script to find a fonts/ directory.
'''
parent_dir = os.path.dirname(__file__)
while parent_dir and parent_dir != '/':
possible_fonts_dir = os.path.join(parent_dir, 'fonts')
LOG.debug(f'Checking for fonts dir at {possible_fonts_dir}')
if os.path.isdir(possible_fonts_dir):
LOG.info(f'Found fonts dir: {possible_fonts_dir}')
return possible_fonts_dir
parent_dir = os.path.dirname(parent_dir)
else:
return None
def main(argv):
args = parse_args(argv[1:], prog=argv[0])
init_logging()
fonts_directory = find_fonts_directory()
if not fonts_directory:
return -1
font = os.path.join(fonts_directory, FONT)
if not os.path.isfile(font):
return -1
tileset = tcod.tileset.load_tilesheet(font, 16, 16, tcod.tileset.CHARMAP_CP437)
console = tcod.Console(CONSOLE_WIDTH, CONSOLE_HEIGHT, order='F')
with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context:
player_x, player_y = math.floor(CONSOLE_WIDTH / 2), math.floor(CONSOLE_HEIGHT / 2)
while True:
console.clear()
console.print(x=player_x, y=player_y, string='@')
context.present(console)
for event in tcod.event.wait():
# Sets tile coordinates for mouse events.
context.convert_event(event)
handled = True
if isinstance(event, tcod.event.Quit):
raise SystemExit()
elif isinstance(event, tcod.event.KeyDown):
sym = event.sym
if sym == tcod.event.KeySym.h:
player_x = max([0, player_x - 1])
elif sym == tcod.event.KeySym.j:
player_y = min([CONSOLE_HEIGHT - 1, player_y + 1])
elif sym == tcod.event.KeySym.k:
player_y = max([0, player_y - 1])
elif sym == tcod.event.KeySym.l:
player_x = min([CONSOLE_WIDTH - 1, player_x + 1])
else:
handled = False
else:
handled = False
if not handled:
LOG.info(f'Unhandled event: {event}')
if __name__ == '__main__':
import sys
result = main(sys.argv)
sys.exit(0 if not result else result)