going-rogue/erynrl
Eryn Wells 99838cbd00 Convert the passive healing clock to a more granular tick mechanism
Instead of counting turns, count clock ticks. A WaitAction adds 10 ticks to the
passive healing clock and a WalkAction adds 5. So, you will heal while walking
but at a slower rate.
2022-05-16 20:50:23 -07:00
..
interface Clean up some pylint warnings in interface/color.py 2022-05-16 20:49:28 -07:00
__init__.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
__main__.py Move the event loop to Engine.run_event_loop() 2022-05-14 23:39:03 -07:00
actions.py Convert the passive healing clock to a more granular tick mechanism 2022-05-16 20:50:23 -07:00
ai.py Add a doc string and a terminal newline 2022-05-12 20:40:40 -07:00
components.py Convert the passive healing clock to a more granular tick mechanism 2022-05-16 20:50:23 -07:00
engine.py Add a docstring to engine.Configuration 2022-05-16 20:49:42 -07:00
events.py Show Entity under mouse cursor in a line above the hit points 2022-05-15 16:50:24 -07:00
geometry.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
items.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
log.py Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
map.py Show Entity under mouse cursor in a line above the hit points 2022-05-15 16:50:24 -07:00
messages.py Clean up some pylint warnings in messages.py 2022-05-16 20:49:01 -07:00
monsters.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
object.py Add some documentation to the things in object.py 2022-05-16 16:40:45 -07:00
tile.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00