51 lines
1.6 KiB
Python
51 lines
1.6 KiB
Python
#!/usr/bin/env python3
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# Eryn Wells <eryn@erynwells.me>
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import logging
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import tcod
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from .actions import ExitAction, MovePlayerAction, RegenerateRoomsAction
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from .events import EventHandler
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from .geometry import Point, Size
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from .map import Map
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from .object import Entity
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from typing import AbstractSet
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LOG = logging.getLogger('engine')
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EVENT_LOG = logging.getLogger('events')
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class Configuration:
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def __init__(self, map_size: Size):
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self.map_size = map_size
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self.random_seed = None
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class Engine:
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def __init__(self, event_handler: EventHandler, configuration: Configuration):
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self.event_handler = event_handler
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self.configuration = configuration
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self.rng = tcod.random.Random(seed=configuration.random_seed)
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map_size = configuration.map_size
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self.map = Map(map_size)
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first_room = self.map.rooms[0]
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player_start_position = first_room.midpoint
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self.player = Entity('@', position=player_start_position, fg=tcod.white)
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self.entities: AbstractSet[Entity] = {self.player}
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for _ in range(self.rng.randint(1, 15)):
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position = Point(self.rng.randint(0, map_size.width), self.rng.randint(0, map_size.height))
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self.entities.add(Entity('@', position=position, fg=tcod.yellow))
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def handle_event(self, event: tcod.event.Event):
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action = self.event_handler.dispatch(event)
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if not action:
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return
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action.perform(self, self.player)
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def print_to_console(self, console):
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self.map.print_to_console(console)
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for ent in self.entities:
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ent.print_to_console(console)
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