An experiment building a Roguelike with libtcod and Python
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.vscode Enable linting 2022-05-07 08:51:55 -07:00
fonts Add terminal 16x16 font and move font PNGs to fonts/ 2022-04-26 19:06:49 -07:00
roguebasin Add a WaitAction and trigger it with . 2022-05-07 22:34:43 -07:00
.gitignore Initial commit 2022-05-03 07:15:41 -07:00
.pylintrc Resolve all the pylint warnings in geometry 2022-05-07 12:37:35 -07:00
01_fixed_size_console.py Use the terminal16x16 font for the 01 script 2022-04-26 20:36:33 -07:00
02_dynamically_sized_console.py Add the two scripts from the libtcod docs. These are mostly useful basic functionality checks. 2022-04-26 19:00:22 -07:00
bsp_visualizer.py A little script to visualize how BSP works; emits a DOT graph 2022-05-03 19:05:53 -07:00
Makefile Update the Makefile to use .venv as the virtual env directory 2022-05-08 08:54:54 -07:00
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requirements.txt Basic Makefile and requirements.txt 2022-04-26 18:58:03 -07:00
tcod.code-workspace Add a VSCode workspace 2022-04-26 19:50:40 -07:00

Going Rogue

An experiment building a Roguelike with libtcod and Python

libtcod is a library that provides a bunch of useful routines for building Roguelikes. There are C++ and Python interfaces.

There are Python docs.

I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.