48 lines
1.6 KiB
Python
48 lines
1.6 KiB
Python
from typing import Tuple
|
|
|
|
import numpy as np
|
|
|
|
graphic_datatype = np.dtype([
|
|
# Character, a Unicode codepoint represented as an int32
|
|
('ch', np.int32),
|
|
# Foreground color, three bytes
|
|
('fg', '3B'),
|
|
# Background color, three bytes
|
|
('bg', '3B'),
|
|
])
|
|
|
|
tile_datatype = np.dtype([
|
|
# Bool indicating whether this tile can be traversed
|
|
('walkable', np.bool_),
|
|
# Bool indicating whether this tile is transparent
|
|
('transparent', np.bool_),
|
|
# A graphic struct (as above) defining the look of this tile when it's not visible
|
|
('dark', graphic_datatype),
|
|
# A graphic struct (as above) defining the look of this tile when it's visible
|
|
('light', graphic_datatype),
|
|
])
|
|
|
|
|
|
def tile(*,
|
|
walkable: int,
|
|
transparent: int,
|
|
dark: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]],
|
|
light: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]]) -> np.ndarray:
|
|
return np.array((walkable, transparent, dark, light), dtype=tile_datatype)
|
|
|
|
|
|
# An overlay color for tiles that are not visible and have not been explored
|
|
Shroud = np.array((ord(' '), (255, 255, 255), (0, 0, 0)), dtype=graphic_datatype)
|
|
|
|
Empty = tile(
|
|
walkable=False, transparent=False,
|
|
dark=(ord(' '), (255, 255, 255), (0, 0, 0)),
|
|
light=(ord(' '), (255, 255, 255), (0, 0, 0)))
|
|
Floor = tile(
|
|
walkable=True, transparent=True,
|
|
dark=(ord('·'), (80, 80, 100), (50, 50, 50)),
|
|
light=(ord('·'), (100, 100, 120), (80, 80, 100)))
|
|
Wall = tile(
|
|
walkable=False, transparent=False,
|
|
dark=(ord(' '), (255, 255, 255), (0, 0, 150)),
|
|
light=(ord(' '), (255, 255, 255), (50, 50, 200)))
|