An experiment building a Roguelike with libtcod and Python
There was a bug in how MapWindow was calculating the numpy array slices when drawing the map. Redo how this works so that MapWindow can draw maps of arbitrary size and center maps that are smaller than the window's drawable area. |
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.vscode | ||
erynrl | ||
first_steps | ||
fonts | ||
test | ||
.gitignore | ||
.pep8 | ||
.pylintrc | ||
bsp_visualizer.py | ||
ca.py | ||
going_rogue.code-workspace | ||
logging_config.json | ||
Makefile | ||
README.md | ||
requirements.txt |
Going Rogue
An experiment building a Roguelike with libtcod and Python
libtcod
is a library that provides a bunch of useful routines for building
Roguelikes. There are C++ and Python interfaces.
There are Python docs.
I also found a "make a Roguelike with libtcod
" tutorial on Rogue Basin.