An experiment building a Roguelike with libtcod and Python
- Rect and Room method objects no longer need to know the map size up front - The Map object has lists of interesting map features (I don't like this) - Room and corridor generators take the map itself as an argument to their generate and apply methods - Create a Corridor object to hold a list of points - Add a bunch of documentation here and there |
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.vscode | ||
erynrl | ||
first_steps | ||
fonts | ||
test | ||
.gitignore | ||
.pep8 | ||
.pylintrc | ||
bsp_visualizer.py | ||
ca.py | ||
going_rogue.code-workspace | ||
logging_config.json | ||
Makefile | ||
README.md | ||
requirements.txt |
Going Rogue
An experiment building a Roguelike with libtcod and Python
libtcod
is a library that provides a bunch of useful routines for building
Roguelikes. There are C++ and Python interfaces.
There are Python docs.
I also found a "make a Roguelike with libtcod
" tutorial on Rogue Basin.