An experiment building a Roguelike with libtcod and Python
- Rect and Room method objects no longer need to know the map size up front - The Map object has lists of interesting map features (I don't like this) - Room and corridor generators take the map itself as an argument to their generate and apply methods - Create a Corridor object to hold a list of points - Add a bunch of documentation here and there |
||
|---|---|---|
| .vscode | ||
| erynrl | ||
| first_steps | ||
| fonts | ||
| test | ||
| .gitignore | ||
| .pep8 | ||
| .pylintrc | ||
| bsp_visualizer.py | ||
| ca.py | ||
| going_rogue.code-workspace | ||
| logging_config.json | ||
| Makefile | ||
| README.md | ||
| requirements.txt | ||
Going Rogue
An experiment building a Roguelike with libtcod and Python
libtcod is a library that provides a bunch of useful routines for building
Roguelikes. There are C++ and Python interfaces.
There are Python docs.
I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.