going-rogue/erynrl/map
Eryn Wells 8efd3ce207 Refactor map rendering
- Move all map rendering to a new MapWindow class
- Clip map rendering to the bounds of the Window
- Pass in Entities list from the Engine and render them relative to the window

The map doesn't scroll yet, so it'll always be clipped on the bottom and
right.
2023-02-12 15:55:01 -08:00
..
generator Allow many more (30) attempts at generating a random rect for the RandomRectRoomGenerator 2023-02-12 14:28:42 -08:00
__init__.py Refactor map rendering 2023-02-12 15:55:01 -08:00
room.py Break up room and corridor generation into generate and apply phases 2023-02-10 21:07:50 -08:00
tile.py Draw a path from the hero to the current mouse point 2023-02-10 22:37:21 -08:00