An experiment building a Roguelike with libtcod and Python
- Generate creates rooms and corridors, and apply applies them to a tile grid. - Add up and down stairs generation to the Room Generators. - Clean up Room.wall_points and Room.floor_points to make it easier to write a generic apply() method on RoomGenerator |
||
---|---|---|
.vscode | ||
erynrl | ||
first_steps | ||
fonts | ||
.gitignore | ||
.pep8 | ||
.pylintrc | ||
bsp_visualizer.py | ||
going_rogue.code-workspace | ||
logging_config.json | ||
Makefile | ||
README.md | ||
requirements.txt |
Going Rogue
An experiment building a Roguelike with libtcod and Python
libtcod
is a library that provides a bunch of useful routines for building
Roguelikes. There are C++ and Python interfaces.
There are Python docs.
I also found a "make a Roguelike with libtcod
" tutorial on Rogue Basin.