An experiment building a Roguelike with libtcod and Python
- Generate creates rooms and corridors, and apply applies them to a tile grid. - Add up and down stairs generation to the Room Generators. - Clean up Room.wall_points and Room.floor_points to make it easier to write a generic apply() method on RoomGenerator |
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| .vscode | ||
| erynrl | ||
| first_steps | ||
| fonts | ||
| .gitignore | ||
| .pep8 | ||
| .pylintrc | ||
| bsp_visualizer.py | ||
| going_rogue.code-workspace | ||
| logging_config.json | ||
| Makefile | ||
| README.md | ||
| requirements.txt | ||
Going Rogue
An experiment building a Roguelike with libtcod and Python
libtcod is a library that provides a bunch of useful routines for building
Roguelikes. There are C++ and Python interfaces.
There are Python docs.
I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.