going-rogue/roguebasin/events.py

29 lines
993 B
Python

#!/usr/bin/env python3
# Eryn Wells <eryn@erynwells.me>
import tcod
from .actions import Action, ExitAction, MovePlayerAction, RegenerateRoomsAction
from .geometry import Direction
from typing import Optional
class EventHandler(tcod.event.EventDispatch[Action]):
def ev_quit(self, event: tcod.event.Quit) -> Optional[Action]:
return ExitAction()
def ev_keydown(self, event: tcod.event.KeyDown) -> Optional[Action]:
action: Optional[Action] = None
sym = event.sym
if sym == tcod.event.KeySym.h:
action = MovePlayerAction(Direction.West)
elif sym == tcod.event.KeySym.j:
action = MovePlayerAction(Direction.South)
elif sym == tcod.event.KeySym.k:
action = MovePlayerAction(Direction.North)
elif sym == tcod.event.KeySym.l:
action = MovePlayerAction(Direction.East)
elif sym == tcod.event.KeySym.SPACE:
action = RegenerateRoomsAction()
return action