going-rogue/roguebasin/tile.py
Eryn Wells 5302b5cf5e Redo tiles to use numpy datatypes
This gives us some nice optimizations when splatting the map to the console.
2022-05-01 00:09:12 -07:00

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Python

#!/usr/bin/env python3
# Eryn Wells <eryn@erynwells.me>
import numpy as np
from typing import Tuple
graphic_datatype = np.dtype([
# Character, a Unicode codepoint represented as an int32
('ch', np.int32),
# Foreground color, three bytes
('fg', '3B'),
# Background color, three bytes
('bg', '3B'),
])
tile_datatype = np.dtype([
# Bool indicating whether this tile can be traversed
('walkable', np.bool),
# Bool indicating whether this tile is transparent
('transparent', np.bool),
# A graphic struct (as above) defining the look of this tile when it's not visible
('dark', graphic_datatype),
])
def tile(*, walkable: int, transparent: int, dark: Tuple[int, Tuple[int, int, int], Tuple[int, int ,int]]) -> np.ndarray:
return np.array((walkable, transparent, dark), dtype=tile_datatype)
Floor = tile(walkable=True, transparent=True, dark=(ord(' '), (255, 255, 255), (50, 50, 150)))
Wall = tile(walkable=False, transparent=False, dark=(ord(' '), (255, 255, 255), (0, 0, 150)))