An experiment building a Roguelike with libtcod and Python
Find a file
2023-03-05 14:24:44 -08:00
.vscode Add pytest unit tests 2023-02-18 10:49:35 -08:00
erynrl Implement LE, LT, GE, GT on Point 2023-03-05 14:24:44 -08:00
first_steps
fonts Some messing around with fonts and BDF files from long ago 2023-02-08 08:36:44 -08:00
test Add a test for RectangularRoom.wall_points 2023-02-19 18:18:40 -08:00
.gitignore
.pep8 Add a pep8 code style configuration file 2023-02-08 08:34:46 -08:00
.pylintrc Tell the linter to allow pt as a variable name 2023-02-09 16:07:45 -08:00
bsp_visualizer.py
ca.py Add CellularAtomataMapGenerator 2023-02-20 18:02:01 -08:00
going_rogue.code-workspace Ignore .venv directory in the VSCode workspace 2023-02-18 10:40:55 -08:00
logging_config.json Enable UI debug logging 2023-03-05 13:35:35 -08:00
Makefile
README.md
requirements.txt Add pytest unit tests 2023-02-18 10:49:35 -08:00

Going Rogue

An experiment building a Roguelike with libtcod and Python

libtcod is a library that provides a bunch of useful routines for building Roguelikes. There are C++ and Python interfaces.

There are Python docs.

I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.